There are many ways to make gold in World of Warcraft: Warlords of Draenor, but we think the best way is by trading with other players. This week’s Wowhead Economy Weekly Wrap-Up will be your go-to guide for making money on the auction house and cross realm trades!
Weekly Economic Update in World of Warcraft Hello! The 216th episode of the WoW Economy Weekly Wrap-up is here!
This week we discuss the latest developments now 9.2 is here and what gold making opportunities lie ahead. We also discuss the possibility of cross-realm trading and what the implications might be as well as highlight a couple of Gold Market & Crafting websites.
My name is Samadan, and I’ll be your tour guide around the Gold Making World!
There’s a new version of 9.2 out, and it’s plenty with gold-making opportunities.
Finally, the wait is over! Players are exploring the new zone and discovering all the new items now that version 9.2 has arrived. While attempting to get Enlightened Honored Repulation as rapidly as possible in order to access the new Crafter’s Mark Recipes, gold production is changing from a stockpiling phase to a full on sale phase.
Manthieus begins by giving us a rundown of the new content included in 9.2…
As a result, after Patch 9.2 is released, a new flurry of resources will be available in Zereth Mortis. So, for those who are playing catch-up, here’s a brief rundown:) Alchemists will largely need this to make a New Healing potion, and the newest version of the craftsmen will indicate unnecessary reagents. This will very certainly see much higher demand than First Flower, since Blacksmiths, Engineers, and Jewelcrafters all desire it. Because it is thought to only drop from the toughest monsters in Zereth mortis, the ordinary skinner will want to band together with other skinners to go hunting for uncommon species for their pelt, providing a new dynamic for the skinning profession. Worms and spiders, which abound in Zereth mortis, are the most common sources of infection. There is a scarcity of demand for these novel materials. Both are essential just for one very particular purpose: to contribute to the upcoming “feast.” This is likely to be the patch’s bottleneck material, as well as the one from which to extract the most gold. Both difficult to come by and utilized in a variety of ways.
If you want to learn more about these new materials, including how I anticipate the market for these new things will develop, watch this video.
The Progenitor Essentia, the 9.2 equivalent of Korthite Crystals, is one of the important objects here that is now in an unusual situation. We won’t be able to do anything with them until enough individuals have been Honored with the Enlightened for the First Ones Crafter’s Mark. The new Vestige of the Eternal, which is employed in Rank 7 Legendaries and will be accessible week 3 after Chapter 5 is released, is another key purpose for them. On EU, the price is now hovering around the mark.
The Undermine Journal provided this graph.
We’ll have a clearer idea of the supply and demand balance and where the genuine price will settle after true demand comes in next week. Manthieus has a nice video that goes into more depth about this…
We won’t know for sure whether there is speculative purchasing and hoarding keeping the price high. Another thing to keep in mind is that the drop rate of these will very certainly be altered as the expansion progresses, thus the real price will vary over time.
Iceberg Gaming has a good little dual gathering video for the North East corner of Zereth Mortis if you’re seeking to harvest the new herbs and ores…
Gold Market & Crafting Websites
Keeping track of gold markets and crafting expenses may be difficult, but we have a number of websites that will enable you to do so outside of the game as a supplement to your gold producing. Two of these websites, The Gadgetzan Times is a publication dedicated to all things gadget-related. and a new one, have just been modified for version 9.2. (Game of Warcraft (WoW) Hub)
Game of Warcraft (WoW) Hub
Hello, my name is Arbiter, and I work as a goldsmith. I’ve been playing World of Warcraft since the beta, and I began earning gold when the token was released. I’m now generating approximately 1 million gold every day, and it only takes me about an hour!
Now that I have enough money to purchase everything in-game and from the Blizzard store, I’ve chosen to stop concentrating on goldmaking and instead start sharing my knowledge, experience, and tools. I’d want to create a webpage for everyone that has simple guidelines for producing the most efficient gold based on your server and characters.
What we currently have
- For most EU high/full population worlds, a database of all products and pricing histories is available.
- Crafting, purchasing, container opening, milling, and prospecting are all fundamental item transformations (flips).
- Price estimates for BoP products, currencies, and containers
- Specific server recommendations for the most efficient current buys, sells, and crafts
Our plans are as follows:
- assemble information for all worlds
- all item transformations should be included
- support for ilvl (mostly for legendaries)
- addon that displays information about in-game objects (including BoP/containers/currencies) and allows you to copy URLs.
- Wowhead item information may be seen using a chrome extension.
- tailored recommendations based on your occupations, existing recipes, and reagents
- assistance with personal shopping
Try it out and join our discord if you have any queries, wish to keep up with the project, or even participate in it.
The Gadgetzan Times is a publication dedicated to all things gadget-related.
The Gadgetzan Times is a publication dedicated to all things gadget-related. (TGT) is a web based application which calculates the profits of crafted items of each profession with real-time auction data using Blizzard World of Warcraft API.
There are no TSM keys or Battle.net API credentials required.
TGT may be thought of as an hourly newsletter.
- After you’ve chosen your area and realm, you’ll see a table with the key material costs that make up the realm’s economy.
- Profits of recipes are determined using real-time data from profession sites. The table may be sorted by profit and profit rating values.
- The expenses of relics of the past and relics of the future are determined using your profession’s formula. Vestige of Origins (Tailoring) is utilized on the tailoring page.
Important note: I don’t know whether you make your own enchanted lightless silk when I calculate a formula. As a result, your crafting expenses may be more than your real cost.
For bug reporting and feature requests, please utilize the Discord channel.
I wouldn’t necessarily prefer one website over the other since they have somewhat different layouts and content. More knowledge is always beneficial, and it’s great to see the possibilities available here.
Is it Possible to Trade Between Realms?
As highlighted by Vahdis, a very intriguing interview with Ion Hazzikostas was published on ForTheWin, with some very interesting tidbits that might be a game changer for gold manufacturing.
It remains to be seen how this notion works in practice and what it implies for global gold production, but it might entail a change and blurring of boundaries between various domains. On the /woweconomy subreddit, the idea was further debated…
Several ideas come to mind:
- Sellers still want to obtain the best deal possible.
- Buyers still want to purchase things, and many of them aren’t interested in dealing with inter-realm arbitrage.
- Will every realm be able to align with a regional market pricing when they can’t even keep their own prices correct (at least in my realm)? At least once a day, I’ll come across a fundamental pricing that is far off, such as Shadowcore Oil selling for 4x the price of Death Blossoms when it should be 2-3x.
Oh! Also, if trading or sending products across worlds is restricted by time or quantity, pricing standardization becomes much more difficult.
This gives me conflicting emotions.
On the one hand, it’s ridiculous that I can’t offer my wife, child, or even myself s*** since our toons are on separate servers or factions. I also believe it’s dumb that we can’t utilize arbitrage to take advantage of genuinely stupid and massive economic imbalances on occasion, or within specific boundaries.
Removing all constraints and creating a single economy, on the other hand, has the potential to kill goldmaking for everybody save a few highly devoted goldmakers and bots.
If they make changes here (which they should), I hope they do it carefully and within certain parameters.
The connotation seems to be small-scale exchanges amongst players while within a dungeon, rather than a full-scale auction house merger throughout the area or open commerce across worlds. However, it does open up the possibility of commerce across worlds and a change in the unique marketplaces of each realm.
It remains to be seen how this all comes together, and it is just a concept at this moment. As usual, we’ll keep you updated as things go!
The majority of this material was initially debated and shared on the /r/woweconomy subreddit or the associated Discord server.
I hope you found this helpful, and do let me know if you have any recommendations or criticism in the comments section below.
Until next time, best of luck with your gold-mining endeavors!