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You are here: Home / Warcraft / A Year of Gold Making, Store for Gold Speculation – Wowhead Economy Weekly Wrap-Up 208

A Year of Gold Making, Store for Gold Speculation – Wowhead Economy Weekly Wrap-Up 208

Last updated January 3, 2022 | Follow us on Pinterest

The economy of World of Warcraft has been growing for a decade, but in the past year it’s grown at an exponential rate. This article will take you through what happened with gold during this time and talk about how the final numbers compare to last week

The “recraft legendary shadowlands” is a new feature that was added to the game. The feature allows players to reset their legendary items and get them back for free. There are also other features in this update, such as improved quest flow and more.

A-Year-of-Gold-Making-Store-for-Gold-Speculation

 

Weekly Economic Update in World of Warcraft Hello! The 208th episode of the WoW Economy Weekly Wrap-up is here!

My name is Samadan, and I’m a content maker that specializes in leveraging Professions and TSM to make money. On YouTube, I have a variety of tutorials, and I also broadcast my trips on Twitch.

A Year of Gold Production

As a result, 2021 has come to an end, and we begin a new year, 2022, full of potential and adventure. This is a great opportunity to reflect on the previous year as well as look forward to the next year and create preparations.

There’s no doubting that this year has been difficult for all things WoW and Activision/Blizzard in general. This is not the place to examine such issues, save to remark that the game’s overall influence has had a knock-on effect on gold production. In general, there seem to be less players, but those who have stayed are generally individuals who want to spend and produce gold, thus the economy may be less affected than other areas?

This has been a really consistent year for me in terms of gold production. Even when not focused on Legendaries, professions have thrived in many ways.

The latest Mage Tower event has been the year’s highlight by far. It was the ideal form of gold making for me since I had most of my professions in excellent shape and had previously mastered all of the in-demand Pandaria armour crafts. As a result of the Relic of the Past gamble, I had a large stockpile of old world commodities and was well-positioned to take advantage of most markets.

I may not have had the same large returns as others who invested early in the legendary markets, but I’m satisfied with the money I made and glad I didn’t have to compete in cancel scan wars to obtain it. With a total profit of $4 million for the year, it’s more than a token a month, and that doesn’t include tokens purchased during that time.

Of course, this is just my opinion based on my particular playstyle; everyone’s path is unique, and the amount of time they choose to devote to gold earning and how that time is spent is totally personal for a variety of reasons.

Looking forward to 2022, the first major update will be Patch 9.2, which will provide new materials, legendaries and crafters marks, as well as some intriguing new profession items. My strategy will be to advance my characters as far as they need to go in order to obtain access to the new recipes, and to keep producing gold as I am now – casually but steadily.

Aside from that, I anticipate to hear something about the next expansion and, ideally, a release date to work towards. Maybe even an Alpha or Beta for us to gnaw on? After 9.2, will there be any further Shadowlands patches? Although unlikely, never say never!

Part 2 of How to Build a Gold Making Machine

Manthieus has released a follow-up video detailing his money-making process as he creates a new set of characters on a new realm, as well as the strategies he employs to generate wealth via professions…

 

It’s a fascinating look at what many of us do: create professions, form a nice TSM group, and then craft, list, and repeat.

Obtaining Gold in Order to Increase Game Time

This is a common question for novice gold producers, and it’s generally the first step toward wanting to create enough gold to buy a token. u/wolfgank412 was the one who requested this time…

I’ve never tried farming gold to purchase tokens for game time, but I now reside in a nation where the sub cost is rather high by modern standards, so I’d want to attempt farming gold to buy game time. Any guidance and recommendations would be much appreciated.

As is customary, the helpful community is quick to provide guidance…

This is what I’ve been doing recently, and it’s gotten me more than enough Tokens:

  • SL materials, mostly Elethium Ore (which sells for 120-180 g on my server);
  • completing all callings on a couple alts (each weighing 1500 g) and obtaining paragon caches (each weighing 3500 g);
  • completing all of the adventure table’s gold, material cache, and rep tasks;
  • For reputation and Korthite Crystals (which I sell for 500 g apiece), I’m undertaking Korthia missions.
  • I bought 10 x Heavy Callous Hide with the Valor Points I earned via callings (750 Valor).

I realize this isn’t the most effective method to get gold, but I prefer it over crafting or flipping.

I recommend taking advantage of the ongoing Legion timewalking. Draenor, legion, BFA, and shadowlands alchemy are all very lucrative. With leatherworking, you can manufacture any drum that sells well. There are some wonderful ancient jewels if you have jewelcrafting. Enchantments from the past… Zinanthid sells well owing to BfA alchemy, but Felwort sells well due to Inscription (glyphs).

Even performing basic tasks like mission tables, WQs, and emissaries, I believe you should be able to earn enough money for a token.

Enchanting and Jewelcrafting are now insanely popular. My server, on the other hand, is half-dead. Cata and Pandaria JC leveling is quite inexpensive, and getting decent Pandaria recipes (Red gems) just takes a few days of study. With a maximum crafting cost of 200g, I’ve sold them for as much as ten thousand dollars. Cata has some nice gems as well, however buying the recipes takes a long time since they are blocked by daily. Crusader enchant from vanilla and the recipe you can farm yourself, as well as Hidden Satyr from Legion, are two excellent enchanting recipes. These are excellent sellers at reasonable pricing. I get Chaos crystals from Legion raids, but you’ll probably need a level 60 character to solo it. This is, however, a very limited time offer, since Mage Tower will only be accessible for around two weeks until the new Legion TW kicks in (I think). Drums of any type are quite good in TW, and I create Draenor ones essentially for free. Raw Beast Hide, which you utilize for Drums, is purchased using garrison resources. However, properly setting up garrison takes a long time.

Callings, putting up an SL task table (check this up since you can quickly obtain a whole set of level 50 or even 60 characters), farming ore or herbs, and skinning are all rather simple approaches. If you’re level 60, undertaking daily quests for Korthrite Crystals will help you earn some quick cash. Crafting professions are generally simple, and I’d leap at the chance to try out the new Crafting Mark recipes in version 9.2. This will be another another tedious grind, but it will be incredibly profitable since everyone who returns to the game will want some quick gear for their alts. I still earn a lot of gold with my current 200 and 230 gear. But, in general, do some study and discover something you like. Nothing will demotivate you more than doing something you don’t want to do. I will only put up with short-term dull grinds in exchange for long-term gains.

These proposals cover a wide variety of farming and crafting possibilities, so I’d recommend them right now to anybody wishing to start producing money in order to buy a token. The balance is always time vs. enjoyment vs. rewards, and it will be up to each player to decide.

TSM Beginner Profile is available for free.

Following up on the last piece of advise, if you’re new to gold producing and want to get started with TSM right away, Penguin has put together a great collection of Shadowlands groups and operations, as well as some old world groups geared towards Mage Tower goods.

If you’re interested in making current content goods, this is a great way to get started with TSM. If you’re new to TSM, I’d also suggest reading some guidelines and constructing several groups from scratch to gain a better understanding of how it works.

What Impact Will Changes in Gear Stores Have on Gold Production?

u/Vahdis recently brought up an intriguing thinking process in regards to the upcoming redesign of the Blizzard Store…

The physical goods shop for Blizzard Gear is shutting at the end of the month, and all gift cards and discounts for the site will expire at that time. Because this shop is now managed by a third party and needs a separate login and payment method, you will not be able to utilize your Battle.net Balance there.

To me, this indicates that they are finally relocating the shop to their own platform, where they will be able to utilize their own payment providers, have a battle.net address, and integrate the store with the desktop launcher.

The point of debate is that by doing so, we may be able to utilize Battle.net Balance obtained by purchasing WoW Tokens with money. If they did this, I’m sure I and a lot of other people would immediately spend hundreds of dollars on various tangible items to retain or give away. If this happens, the gold price of WoW Tokens may easily treble overnight. To prepare, I’m going to top out my Bnet Balance on both of my accounts and save 10 tokens in bags on both accounts.

On some way, I hope they don’t do this since I know a lot of casual gold producers who prefer to spend their gold on a token for some gametime or other blizzard games, and tokens soaring would affect them. People in lower-income nations could see this as a method to gain tangible commodities like garments to sell by ‘working’ in a game. Tokens in both zones are already rather high at 200k and 300k, respectively, so a 50 percent increase would make the game seem even more pay to win to the community.

What are your opinions on allowing users to use their own money on the new store? Would you like it or dislike it?

The notion of utilizing Battle.net balance to purchase tangible products is an intriguing concept. I’m concerned, as is Vahdis, that the token price will skyrocket, making it more difficult for casual gold makers to pay for game time. What would happen if the EU got involved? We have traditionally had fewer options in terms of what we can purchase, and there are logistical challenges with delivering to other locations.

What are your thoughts? If you had unlimited gold, would you spend it on actual items?

Additional Reading

The majority of this material was initially debated and shared on the /r/woweconomy subreddit or the associated Discord server. You can also find me streaming live on Twitch for the WoW Economy Weekly Wrap-up live on Wowhead.com on Sunday from roughly 7PM GMT UK Time (2pm Eastern Time), or you can tweet your feedback/thoughts to @SamadanPlaysWoW.

I hope you found this helpful, and do let me know if you have any recommendations or criticism in the comments section below.

Until next time, best of luck with your gold-mining endeavors!

Samadan

Watch This Video-

The “wow patch notes july 6th” is a blog post that was released on July 6th, 2018. The blog post includes all of the latest patch notes for World of Warcraft.

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