In this article, I will be discussing the best and worst dungeons to run on Spiteful, Necrotic, Tyrannical weeks.
The easiest mythic dungeon shadowlands this week is a good option for those looking to run dungeons as they are some of the easiest.
Welcome to this week’s dungeons, where the affixes are Spiteful, Necrotic, Tyrannical, and Tormented!
In comparison to previous weeks, any affix set with Necrotic is disproportionately tough for your tank. For tanks as a whole, maintaining the mental state required to kite, clear necrotic, and reduce tank damage is very tough. Overall, both melee DPS and tanks will find this week to be slow and unpleasant to play because of Spiteful and Necrotic.
Also, since it’s Spiteful, using the Signet of Bolstering as a DPS is very effective, as you receive a stack for every spiteful slain.
Necrotic may be outplayed in a variety of ways. The Kyrian Phial of Serenity is a fairly common item that is very useful for quick resets. Blessing of Protection is another common method, however as a tank, being BOPed would cause you to lose threat, necessitating the use of a cancelaura macro like the one seen below. Stoneform is extremely solid on Necrotic if you’re in an alliance, with the drawback of being a Dwarf… Ursoc’s Fury Remembered is the ultimate and most frequent option for Guardian Druids alone. The Necrotic passes through the legendary shield.
/cancelaura Protection Blessing
If you’re looking for any Shadowlands Basic Routes or Tips & Tricks for each dungeon, you’ve come to the right place. Take a look at the following resources: Shadowlands MDT Routes will be available shortly. Tips and Tricks for Mythic+ Damage Calculator for Mythic+
Dungeons of the A-Tier
The Ascension Spires
The timeframe in Spires of Ascension is extremely forgiving this week if you tackle the dungeon at a leisurely pace. Tyrannical is likely the most challenging affix available for this dungeon this week, since the monsters may be lethal and take a long time to defeat. Necrotic isn’t terrible, but it’s not fantastic either.
Points of Distress
This week, the two most important problems you’ll encounter inside the Spires of Ascension are execution and survival. The timeframe will be somewhat unrestricted, but the issues in this dungeon will revolve on survival and the ability to minimize fatalities while obtaining your interrupts. Furthermore, since the bosses are Tyrannical, they may survive a long time, thus having adequate single target damage is critical. Ventunax should be treated with caution, and offensive cooldowns should be assigned to him in excess, since he has the greatest possibility of wiping out the party of all the bosses in this area. You may skip both Soggodon the Breaker and Oros Coldheart, but if you’re not accustomed to it, playing both of these debuffs on Devos might be unpleasant. However, this is a significant time saver.
A suggestion I have for this dungeon is that if you have a Shaman with Wind Shear, they can kick the Forsworn Goliath in the face and should be assigned as such. This is great for individuals who want to perform double goliath pulls on the right side.
Guide to the Ascension Spires
Dungeons of the Second Tier
Depths of Sanguine
Sanguine Depths is a dungeon that is very forgiving in terms of time, but the monsters are the most difficult to deal with. Because to the Sinfall Boon lantern boost, Sanguine is also a highly momentum-based dungeon, where errors and fatalities may be quite expensive. Because of the option to utilize Spiteful to acquire and refresh stacks on the lantern late, I’d say the dungeon is simpler than usual this week. Tyrannical and Necrotic aren’t fantastic in the end, but given how strong the momentum may be in this key, the Spiteful comes in handy.
Points of Distress The bosses of Sanguine Depths are the most difficult to defeat. Having Bloodlust for the majority of the bosses will give you the greatest results. In Sanguine Depths, you’re likely to be given a complete wipe to trash in any spare time you have. You don’t have the same luxury as employers when it comes to wiping them out. The most essential thing about Sanguine Depths is to make sure you have strong tactics for all four bosses.
- Kryxis the Voracious – You’ll be OK if you put the Severing Smash orbs in a solid place and absorb the Juggernaut Rush.
- Executor Tarvold – Make sure you have all of your offensive cooldowns and that you swiftly concentrate down any additions. It’s also extremely useful to have the Sinfall Boon lantern bonus.
- Grand Proctor Beryllia – Soak 3 – 4 stacks of orbs each time, then utilize powerful personals. It’s a popular tactic to rotate immunity and enable other players to absorb four stacks of orbs if you’re performing a high enough key rotation.
Beyond dealing with the monsters, just utilizing Spiteful to optimize the Sinfall Boon lantern boost can save you a significant amount of time.
Guide to Sanguine Depths
Wake of the Necrotic
The timeframe in Necrotic Wake is one of the most lenient of all the dungeons available. This implies that as long as you stick to a safe approach and kill the bosses, you’ll be OK. The best overall advise is to use a lot of Bloody Javelins against bosses. Because the bosses are the most challenging portion of the dungeon, it’s best to use the Javelins on them. In these dungeons, Discharged Anima and Anima Exhaust are both very strong AOE effects that should be utilized to blow up trash packs in between cooldowns.
This week’s affix set of Spiteful, Necrotic, and Tyrannical is extremely tough for a variety of reasons, so this dungeon is not for the faint of heart. In Necrotic Wake, the necropolis and the inherent tank damage received on Necrotic are extremely terrible. Furthermore, in a Tyrannical layout, the bosses are the most tough portion of the dungeon, adding extra difficulties to parties.
Points of Distress The bosses seem to be the main source of agony in Necrotic Wake from week to week. Make sure Amarth, Surgeon Stitchflesh, and Nalthor the Rimebinder have some sort of weaponry. The bosses in Necrotic Wake become a lot more lethal with the Tyrannical affix set, and the longer they survive, the more troublesome they become. It is critical for success to know how to deal with employers in a straightforward way.
Due to Necrotic, your tank will need to aggressively kite in the necropolis while dealing with the garbage in the dungeon. When paired with Necrotic, the Kyrian Stitchwerk does a ton of tank damage, and your tank may soon perish. This implies they should attempt to obtain a necrotic and tenderize reset after a few casting of Tenderize. Beyond that, it’s simply a question of avoiding overpulling and getting too piled up on Necrotic when you only have a few tank resets.
Blightbone’s natural Kyrian Anima Exhaust ability should be enough to deal with this monster. Many individuals will choose to execute Blightbone with a Bloody Javelin and a trash pack or Tormented mob in the nearby area.
If you CC the adds that are still up during the Final Harvest for Amarth, the adds will not be eaten and you will be wiped. To prevent having to kill the adds, top groups will CC the mages with paralysis or Shackle Undead on every set, as described in this tip of the week. This does, however, require coordination. On Amarth, Bloody Javelin is usually used in conjunction with a Tormented mob.
Saving a Bloody Javelin is a popular tactic for Surgeon Stitchflesh, as is utilizing the Javelin on the first add + boss to ensure you don’t have multiple adds and have a chance to 1 phase the boss. If you miss the javelin on the first Kyrian Stitchwerk, you may have to use hammers or concentrate the stitchwork on the boss. Alternatively, strong CDs like Ashen Hallow + Bloodlust may be used, but it all relies on the group and the key level.
Finally, it is quite characteristic of Nalthor the Rimebinder to have Bloodlust yet not utilize it on Stitchflesh. You should also use Forgotten Forgehammer against Icebound Aegis shields if you have additional DPS from Dark Exile below. This will reduce the amount of damage your party takes as a group.
Guide to a Necrotic Wake
Plaguefall’s timing is still quite easy on this week’s affixes, which comes as no surprise to anybody. With being said, there are a few pulls in particular on Necrotic that are very unpleasant. If you’re not cautious, tank damage may be very lethal. Furthermore, owing to Tyrannical, monsters become much more deadly at lower levels, but if you have a good plan and cooldown setup, you should be able to deal with these enemies with ease.
Points of Distress While Plaguefall’s timing is simple, completing the dungeon is by far the most difficult portion. Many trash pulls do significant damage to your tank, and many of these monsters are clustered together. Necrotic monsters are very deadly in the region following Globgrog, so be careful. Furthermore, the bosses are not to be taken lightly. If you’re feeling really strong, you may also utilize the Pestilence Slime haste puddle to quickly dispatch Globgrog, Doctor Ickus, and Margrave Stradama. Some groups have performed this feat in the video below. Finally, assuming you can survive through the whole dungeon, you should be able to hold W and time the key with ease. If your melee isn’t killed off by a premature death, Spiteful is essentially a non-factor.
Guide to Plaguefall
Dungeons of the C-Tier
Tirna Scithe Mists
This week’s dungeon, Mists of Tirna Scithe, is a dungeon where you can save a lot of time compared to previous weeks. This is owing to the fact that you can realistically combine nearly all of the garbage packs in the labyrinth. This enables you to emerge from the labyrinth with MDI levels of garbage count of up to 72 percent! If not played properly, the bosses in this dungeon, particularly on Tyrannical, may be huge time drains.
Points of Distress The most difficult aspects of this dungeon are eliminating Ingra Maloch quickly enough so that you don’t waste too much time, and avoiding merging unsuitable groups together. Both Mistveil Shaper and Mistveil Tender have casts that must be broken up and dealt with. Mistveil Stalker are dangerous monsters, and if you draw two at once, you’ll die fast. I would strongly suggest not removing several of them at the same time. In this dungeon, Volcanic Plume is also extremely powerful, and collecting two or three of these is really pleasant and enables your tanks to receive Necrotic resets quickly.
Using a pet to drag the 3rd Tormented mob over the wall before fighting Ingra Maloch is another huge thing you can do to assist yourself. Simply use a Pet Attack through the wall on the tortured mob, bring the pet back, and this will happen. If you’re near to the wall, have the mini boss targeted, and are currently in battle, you may use Force of Nature. This gives you an extra power for Ingra, which is very useful. It’s critical to save Bloodlust, offensive cooldowns, and everything else you can for the burn. On this timing, saving phases on Ingra may save you minutes of time. You can also learn about how to use mists to lure other monsters through the barriers here! This is a must-read if you want to learn how to save a ton of time this week. Also, since Dwarf (or cat form druid) models are smaller, there are methods to drag monsters through the maze’s barriers. There are places like this on many, if not all, of the walls; it simply takes time to find out where they are. As an example, consider the following:
Scithe Guide to the Mists of Tirna
Atonement Halls are places where people go to make amends for their sins.
Halls of Atonement may be challenging if you’re not in a well-coordinated party, but the limitless pull size potential here helps to compensate for any timing issues you might have. Halls is a dungeon where your tank may carry your whole party, yet there is still a significant risk of dying owing to the amount of tank damage that can occur, particularly on Necrotic. On a lot of garbage pulls, your tanks’ kiting, group kicks, and group CC must be well prepared.
Points of Distress
This week’s main issue in Halls of Atonement is balancing pull size vs tank survivability and mob management. Halls is a dungeon where your tank is crucial to your group’s success, and the rest of your party must rally behind them. On Depraved Obliterator, get as many kicks as you can. Start kiting on the Vicious Gargon as soon as possible, stacking them up as much as possible using displacement effects. You may even play the Oros Coldheart debuff with Lord Chamberlain to save a lot of time. It’s not tough, and it’s a simple method to save 2:00. Because this dungeon is Tyrannical, making sure you aggressively remove garbage is critical if you want to pick up some extra time.
When fighting Shard of Halkias, keep in mind that you may Line of Sight their Thrash to avoid taking a lot of damage.
Guide to the Halls of Atonement
De Other Side is a dungeon where your ability to draw the Ardenweald wing is crucial. Because the affixes Necrotic, Spiteful, and Tyrannical are present, you must be very cautious while setting up your pulls and obtaining necrotic resets. This will severely restrict your Ardenweald pull capability, since pulling 20 mobs is unrealistic for most parties. This, along with Tyrannical, doesn’t bode well for De Other Side this week.
Points of Distress The greatest pain point in De Other Side this week is living and actively tugging the Ardenweald wing. The bosses are obnoxious and may create problems. If you’re playing a fundamentally sound World of Warcraft, you should be OK with bosses. In the end, Necrotic will be the one who suffers the most time loss in several of the wings. When a tank is forced to kite often, he or she loses a lot of damage and time, which is usually not available to groups on De Other Side. Additionally, this may result in tank fatalities, and if this occurs, the run is effectively finished. If not dealt with correctly, packs containing Death Speaker and other tiny monsters that may build up Necrotic have a significant probability of wiping your party.
I’ve also included a video of some interesting technology on Dealer Xy’exa that you may use in your own runs :). (With the bomb, he just leaps.)
If you’re reading this and intend to travel around the ring collecting all anima abilities before entering a particular wing, please stop right now. From the start, turn left and go straight towards the Ardenweald region. This will give you two anima abilities and severely restrict your retracing.
The Guide from the Other Side
Dungeons of the D-Tier
This week isn’t going to be great for Theater of Pain. While Spiteful is unrestricted, Necrotic annihilates your tank. Many of the packs, particularly on the Xav the Unfallen wing, have low mob density but significant tank damage. Theater of Pain is one of the least appealing dungeons due to the tight timeframe and Tyrannical monsters. This is a weekly occurrence since the dungeon is difficult and linear to the point of lack of creativity.
Points of Distress Dealing an acceptable amount of damage proportional to the key level and tank survivability on Necrotic are the main pain issues in this case. To make the timing less taxing, you’ll need a lot of DPS in this key compared to most others, particularly because you can’t realistically pull in the manner you want on Necrotic. This is what causes this key to fall down the list when you’re racing against the clock in a linear dungeon and your tank is at risk of dying on several pulls.
It’s just a matter of damage vs. key level when it comes to defeating the monster. Theater of Pain is far more difficult in a Tyrannical environment than in a Fortified one since a couple of the bosses require an inordinate amount of time owing to the methods you must deal with them.
Guide to the Theater of Pain
The easiest mythic+ plus affixes are the best and worst dungeons to run on Spiteful, Necrotic, Tyrannical weeks.
- mythic+ affixes this week
- mythic+ plus tier list this week
- shadowlands dungeon difficulty ranking
- mythic+ affixes shadowlands this week
- wow affixes this week