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You are here: Home / Warcraft / Diablo II: Resurrected Patch 2.4 PTR Patch Notes and Class Changes for January 25th

Diablo II: Resurrected Patch 2.4 PTR Patch Notes and Class Changes for January 25th

Last updated January 22, 2022 | Follow us on Pinterest

Blizzard’s latest patch for Diablo II is live, offering some new class changes that could shake up the game. There are a lot of important updates in this patch and we’re going to take a look at what they mean as well as share our personal thoughts on them.,

Diablo II: Resurrected Patch 2.4 PTR Patch Notes and Class Changes for January 25th is a patch that has been released by Blizzard Entertainment. The patch notes are available on the official website of Diablo II: Resurrected. Read more in detail here: diablo 2 release date.

Blizzard

Sanctuary’s Heroes, New Year’s greetings! We offered you a sneak peek at the exciting new balancing improvements coming to Diablo II: Resurrected at the end of last year. We’re excited to share the next gameplay enhancements to the PTR (PC-only), which will be live on Tuesday, January 25th at 9 a.m. PST!

PLEASE NOTE: When we upload the Patch 2.4 Balance build into the test realm on Tuesday, all character progress on the current PTR will be deleted.

This will be our community’s first chance to try out the new features and provide feedback based on their experiences. We’ve known from the beginning that working with our community helps us create a better game for everyone. We hope you will continue to engage in the PTR and provide comments. We can continue the history of creating Diablo II: Resurrected the ARPG we all love with your aid.

You may catch the Developer Update Stream below if you missed it. MrLlamaSC, our community content producer, joined our Design Director, Robert Gallerani, and Senior Game Producer, Matthew Cederquist, to showcase our philosophy and advancements being made to our seven distinct classes.

 


PTR Focus & Details

We’re delighted to implement balancing improvements that will boost the viability of each class while preserving our favorite heroes’ class fantasies. It’s been almost eleven years since we’ve made updates to the game like this! As a result, when we began implementing balancing changes, we wanted to concentrate on introducing more skill build variation and more viable options for each class. We wanted our players to be able to play their heroes in the manner they wished since the game is designed on finishing the Acts on each difficulty level. We identified boosting the efficacy of lesser-used talents as a critical opportunity.

Please be advised that there may be occasional maintenances, outages, hotfixes, or small updates as we proceed through this PTR. All of the modifications made in this PTR are subject to change. Before we make these modifications permanent for Live, we’d want to get some feedback and measure how well they’re received. PTR players are encouraged to check out and play the following new content:

  • New Class Balance Adjustments: We’d appreciate comments on changes impacting our seven distinct classes so that the most important changes get the attention they deserve.
  • New WORDS RUNNING: We invite you to try out the new WORDS RUNNING that may be produced and put into the appropriate socketed gear. Please let us know what you think of these new things.
  • RECIPES FOR HORADRIC CUBE: To complement Set goods, we’ve included RECIPES FOR HORADRIC CUBE. We invite you to try them out and give us your thoughts, particularly as we continue to enhance Set items that are underutilized by players.
  • And there’s more: This PTR has Mercenary adjustments, BONUS CHANGES FOR THE SET ITEM, New CHANGES IN THE LEVEL AREA, CHANGES IN THE TOOLTIP OF THE ITEM, and other gameplay tweaks for testing. Your thoughts and observations on how these modifications have impacted your experience would be much appreciated.

Please post your comments in the PTR Feedback section. Please report any issues that you find in the PTR Bug Report forum. So, without further ado, let’s get started on these new features!

PLEASE NOTE: The game stuff covered in this blog is not final and may change at any time.


NOTES ON THE PATCH

Below you will find NOTES ON THE PATCH for the upcoming update for Diablo II: Resurrected, Patch 2.4 PTR. Ranked Ladder Play will not be included in the PTR, as the primary focus of this test will be trialing the new balance changes, new WORDS RUNNING, RECIPES FOR HORADRIC CUBE, BONUS CHANGES FOR THE SET ITEM, and other gameplay improvements (I.e., Casting Delays).

Developer Remarks: Casting Delays are being re-evaluated by customizing each of their cooldowns. This means that performing a Casting Delay ability will no longer apply the cooldown to all other Casting Delay abilities. This will enable players to employ a wider range of talents while also encouraging more gaming.

CONTENTS TABLE OF CONTENTS

  1. CHANGES IN CLASS
  2. MERCENARIES
  3. WORDS RUNNING
  4. RECIPES FOR HORADRIC CUBE
  5. BONUS CHANGES FOR THE SET ITEM
  6. CHANGES IN THE LEVEL AREA
  7. CHANGES TO THE GAMEPLAY IN GENERAL
  8. CHANGES IN THE TOOLTIP OF THE ITEM
  9. HOW DO I GET INVOLVED? & PTR CHARACTER COPY

CHANGES IN CLASS

Diablo-II-Resurrected-Patch-24-PTR-Patch-Notes-and-Class

Skills with a Javelin and a Spear

Impale

  • This skill’s attack is now uninterruptible.
  • The ability to modify your attack rating has been removed. This ability will now always strike the target.
  • This ability now slows the target for a certain amount of time.

Fend

  • Attack Speed has risen by 100%. (Reduced the rollback frames value between each attack)

Strike of Strength

  • Lightning Fury’s synergy has been removed.
  • The synergy of Lightning Bolts has grown from 10% to 14%.
  • Synergy between Critical Strikes raised from 10% to 14%.
  • The synergy of Charged Assault has risen from 10% to 14%.

Charged Assault

  • Lightning Fury’s synergy has been removed.
  • Strike of Strength synergy increased from +10% to +14%
  • The synergy of Lightning Bolts has grown from 10% to 14%.
  • The synergy of Charged Assault has risen from 10% to 14%.

Strike of Lightning

  • Lightning Fury’s synergy has been removed.
  • Strike of Strength synergy increased from +8% to +11%
  • The synergy of Lightning Bolts has grown from 8% to 11%.
  • Charged Assault synergy increased from +8% to +11%

Javelin of Poison

  • The damage scaling of this talent has been tweaked somewhat at higher levels.
  • Casting Delay’s cooldown will no longer be shared with other Casting Delay abilities.
  • Casting Delay has been included to the tooltip.

Javelin of the Plague

  • The duration of poison is now set at 3 seconds.
  • Javelin of Poison synergy increased from +10% to +14%
  • Casting Delay has been decreased from 4 to 1 second.
  • Casting Delay’s cooldown will no longer be shared with other Casting Delay abilities.
  • Casting Delay has been included to the tooltip.

Developer Comments: We wanted to give more advantages for using Amazon melee skills, so we are freeing up skill synergy reliance on “Lightning Fury”, which will make the lightning melee skills a cheaper skill point alternative to build around. Also, we are improving the power of the lesser-used melee skills such as “Impale” and “Fend.” Lastly, “Javelin of the Plague” has received improvements with Casting Delay, damage synergy, and duration scaling, to further diversify its usage compared to “Javelin of Poison.”


Magical And Passive Skills

Inner Vision

  • The radius of this skill has been expanded by 35%.

Missiles That Move Slowly

  • Instead of keeping at a flat base of 33 percent, missile slow now scales.
  • The radius of this skill has been expanded by 35%.
  • Based on your skill level, this talent will now minimize opponent missile damage.

Valkyrie

  • Casting Delay has been decreased from 6 to 0.6 seconds.
  • Casting Delay’s cooldown will no longer be shared with other Casting Delay abilities.
  • Casting Delay has been included to the tooltip.

Dodge

  • The animation may now be stopped, and the Amazon will no longer be unable to execute other tasks.

Avoid

  • The animation may now be stopped, and the Amazon will no longer be unable to execute other tasks.

Developer Comments: We wanted to add some quality-of-life changes to certain Magical And Passive Skills. We improved the radius for “Inner Vision” and “Missiles That Move Slowly”, and we gave more reason to invest skill points for “Missiles That Move Slowly.” Also, we wanted to alleviate the disadvantage of the animation lockout from using the “Dodge” and “Avoid” skills so that players are more willing to spend points on these skills.


Crossbow and bow skills

Arrow of Freezing

  • Mana From +0.5 to +0.25 each level, the cost per level has been lowered.

Arrow of Magic

  • For the base level and every level, the amount of physical damage converted to magical damage has been increased.

Arrow that is being guided

  • The damage boost each level has risen from 5% to 7%.

Strafe

  • This skill’s 25% weapon damage reduction has been removed.
  • Additionally, the Attack Rating has been enhanced by 30% at the start and by 9% every level.

Arrow of Fire

  • The cost of mana does not rise with each level.

Arrow that explodes

  • For higher skill levels, damage scaling increases by around 50%.
  • Arrow of Fire synergy increased from +12% to +14%
  • Mana From +0.5 to +0.25 each level, the cost per level has been lowered.

Arrow of Immolation

  • Scaling of average Fire Damage per Second increased by around 100%.
  • Casting Delay’s cooldown will no longer be shared with other Casting Delay abilities.
  • Casting Delay has been included to the tooltip.
  • Mana From +0.5 to +0.25 each level, the cost per level has been lowered.

Developer Comments: Damage scaling adjustments are being made to fire bow abilities at higher levels so that they may consistently fulfill their fire elemental damage type functions for their level tier. The elemental arrow talents’ mana costs were also decreased to make them more versatile. “Strafe” will no longer reduce weapon damage and will now additionally grant Attack Rating, allowing it to stand out among the other physical bow abilities.

MMA (Martial Arts)

The Fire Fist

  • Attack Rating boost raised from +15 percent to +25 percent at the start of the game, and from +7% to 10% every level.

Thunderous Claws

  • Attack Rating boost raised from +15 percent to +25 percent at the start of the game, and from +7% to 10% every level.

Ice-Cutting Blades

  • Attack Rating boost raised from +15 percent to +25 percent at the start of the game, and from +7% to 10% every level.

Tiger Strike is a game about a tiger

  • Attack Rating boost raised from +15 percent to +25 percent at the start of the game, and from +7% to 10% every level.

Strike of the Cobra

  • Attack Rating boost raised from +15 percent to +25 percent at the start of the game, and from +7% to 10% every level.

Strike of the Phoenix

  • Attack Rating boost raised from +15 percent to +25 percent at the start of the game, and from +7% to 10% every level.

Talon of the Dragon

  • Now consumes only 1 of each MMA (Martial Arts) charge when cast
  • Now always hits the target only if the Assassin has any MMA (Martial Arts) charges

Claw of the Dragon

  • Now consumes only 1 of each MMA (Martial Arts) charge when cast
  • Now always hits the target only if the Assassin has any MMA (Martial Arts) charges
  • The damage boost each level has risen from 5% to 15%.

Tail of the Dragon

  • Now consumes only 1 of each MMA (Martial Arts) charge when cast
  • Now always hits the target only if the Assassin has any MMA (Martial Arts) charges
  • The damage boost each level has risen from 10% to 20%.

Flight of the Dragon

  • Now consumes only 1 of each MMA (Martial Arts) charge when cast
  • Now guarantee hits the target only if the Assassin has any MMA (Martial Arts) charges
  • Casting Delay has been abolished.
  • Damage bonus each level has been raised from 25% to 35%.

Developer Comments: MMA (Martial Arts) skills are receiving a significant change with having Finishing Moves (including the Attack skill) only consume 1 of each charge at a time instead of all 3 at once. We feel like this will allow MMA (Martial Arts) to perform smoother during combat by better maintaining current charges instead of having to re-acquire charges too often. In addition to this, we are increasing Attack Rating for Charge-up skills to compliment the smoothness of gaining and spending charges Lastly, we wanted to improve damage payoff for the lesser used Finishing Move skills.


Disciplines of the Shadows

Fade

  • The physical damage resist decrease has been included to the tooltip.

Venom

  • Buff The duration scaling per level has been modified from 4 to 12 seconds (matching Burst of Speed and Fade)

Warrior of the Shadows

  • Casting Delay has been decreased from 6 to 0.6 seconds.
  • Casting Delay’s cooldown will no longer be shared with other Casting Delay abilities.
  • Casting Delay has been included to the tooltip.

Master of the Shadows

  • Casting Delay has been decreased from 6 to 0.6 seconds.
  • Casting Delay’s cooldown will no longer be shared with other Casting Delay abilities.
  • Casting Delay has been included to the tooltip.

Developer Comments: We felt that Disciplines of the Shadows are generally widely used and effective, but we wanted to add some quality-of-life changes, so we added tooltip clarity, buff duration consistency improvements, and casting delay changes.


Traps

Shock Web

  • Death Sentry’s synergy has been removed.
  • The synergy of Bolt Sentry with Charged Bolts increased from 11% to 17%.
  • The synergy of Sentry of Lightning has grown from 11% to 17%.
  • Casting Delay’s cooldown will no longer be shared with other Casting Delay abilities.
  • Casting Delay has been included to the tooltip.

Bolt Sentry with Charged Bolts

  • Death Sentry’s synergy has been removed.
  • The synergy of Blast of Fire has grown from 6% to 9%.
  • The synergy of Sentry of Lightning has grown from 6% to 9%.

Sentry of Lightning

  • Death Sentry’s synergy has been removed.
  • The synergy of the Shock Web has risen from 12% to 18%.
  • Bolt Sentry with Charged Bolts synergy increased from +12% to +18%

Blast of Fire

  • Death Sentry’s synergy has been removed.
  • The synergy of the Shock Web has risen from 9% to 11%.
  • Bolt Sentry with Charged Bolts synergy increased from +9% to +11%
  • The synergy of the Fire’s Aftermath grew from 9% to 11%.
  • Sentry of Lightning synergy increased from +9% to +11%
  • The synergy of the Inferno’s Wake Sentry raised from 9% to 11%.

Fire’s Aftermath

  • Blast of Fire synergy increased from +8% to +10%
  • The Inferno’s Wake synergy has risen from 8% to 10%.

Inferno’s Wake

  • Death Sentry’s synergy has been removed.
  • Blast of Fire synergy increased from +10% to +18%
  • Fire’s Aftermath synergy increased from +7% to +18%

Sentinel of the Blade

  • Casting Delay has been decreased from 2 to 1 second.
  • Casting Delay’s cooldown will no longer be shared with other Casting Delay abilities.
  • Casting Delay has been included to the tooltip.
  • Missile speed has risen by 20%.
  • Weapon Damage has been boosted from 37% to 75%.
  • Fury of the Blade synergy has been added: +10% Damage per level
  • Shield of the Blade synergy has been added: +10% Damage each level.

Fury of the Blade

  • Sentinel of the Blade synergy added: +10% Damage per level
  • Shield of the Blade synergy has been added: +10% Damage each level.

Shield of the Blade

  • The baseline value for duration raised from 20 to 120 seconds (matching Burst of Speed and Fade)
  • The duration of each level’s scaling has increased from 5 to 12 seconds (matching Burst of Speed and Fade)
  • Weapon Damage has been raised from 25% to 75%.
  • Sentinel of the Blade synergy added: +10% Damage per level
  • Fury of the Blade synergy has been added: +10% Damage per level
  • The tooltip has been changed to now show Radius

Developer Remarks: There are a number of underutilized Trap talents that may be more effective or have better synergy distribution. We’re removing the synergy requirement on “Death Sentry” for Lightning and Fire Traps to allow for additional build options elsewhere. In addition, damage synergy enhancements have been made to fire traps, making them more effective at higher difficulties. Finally, the Blade skills have received a number of enhancements to make them more feasible for dedicated builds.

Warcries

Howl

  • The tooltip has been changed to now show Radius

Cry of War

  • The tooltip has been changed to now show Radius

War Cry

  • The amount of damage rose by around 30%.
  • The tooltip has been changed to now show Radius

Shout

  • The baseline duration was raised from 20 to 30 seconds (matching Battle Command is a command system that allows you tos)
  • The tooltip has been changed to now show Radius

Battle Command is a command system that allows you tos

  • The tooltip has been changed to now show Radius

Battle Command is a command system that allows you to

  • Duration baseline increased from 5 seconds to 30 seconds (matching Battle Command is a command system that allows you tos)
  • The tooltip has been changed to now show Radius

Grim Ward

  • The baseline value of the radius has risen.
  • For close adversaries, it now additionally slows them down and increases their damage taken.
  • Synergy added to Find Potion: +5% Damage Taken each level

Developer Comments: We are adding more tooltip descriptions to Warcries for clarification on hidden skill mechanics. “Shout” and “Battle Command is a command system that allows you to” durations were updated to be consistent with each other for quality-of-life purposes. For “War Cry,” we want to make it more effective and rewarding to use at higher difficulties. Lastly, with “Grim Ward”, we are adding a new functionality and synergy to give more reason to use the skill, which also gives more reason to spend skill points on “Find Potion.”


Combat Expertise

Mastery of Throwing

Developer Comments: We added pierce chance to “Mastery of Throwing” so that the Barbarian can better handle groups of enemies with Throwing skills.


Combat Techniques

Leap

  • The minimum distance from the starting point has increased.
  • The jump motion’s speed increases by 75%.
  • The tooltip has been changed to now show Radius of Knockback

Attack by Leap

  • The jump motion’s speed increases by 75%.
  • The damage threshold was raised from 100 percent to 200 percent.
  • The baseline Attack Rating has raised from 50% to 100%.
  • The Attack Rating per level has raised from 15% to 20%.
  • Damage per level raised from 10% to 15% due to leap synergy.

Berserk

  • Shout synergy replaced with Battle Command is a command system that allows you tos

Throw a Double

  • Damage boost has been added, with a 16 percent baseline and an 8 percent damage increase every level.

Frenzy

  • Synergy of increased stamina added: +0.4 seconds each level

Developer Comments: We want to make the Leap skills move a lot faster so that they are less awkward to use. “Attack by Leap” is receiving better level scaling to make it a more reliable damage skill to build around. For “Berserk”, the existing “Shout” synergy is changing to “Battle Command is a command system that allows you tos,” because the Defense loss from the skill contradicts the usage of “Shout,” and this will better connect with other skill synergy build possibilities. “Throw a Double” will now have a baseline damage increase so that it will not purely rely on synergies for damage. Lastly, “Frenzy” is receiving a new synergy from the lesser-used “Increased Stamina” skill to give more reasons to invest skill points there and add new build diversity.

Elemental Abilities

Firestorm

  • Casting Delay’s cooldown will no longer be shared with other Casting Delay abilities.
  • Casting Delay has been included to the tooltip.

Boulders that have melted

  • Missile speed increases by a factor of a hundred. The range of missiles has been reduced by 100%. (The total distance traveled stays the same.)
  • Casting Delay has been decreased from 2 to 1 second.
  • Casting Delay’s cooldown will no longer be shared with other Casting Delay abilities.
  • Casting Delay has been included to the tooltip.
  • The synergy of volcanoes has grown from 10% to 12%.

Fissure

  • Casting Delay’s cooldown will no longer be shared with other Casting Delay abilities.
  • Casting Delay has been included to the tooltip.

Volcano

  • Boulders that have melted synergy increased from 12% to 16%
  • Volcano duration has been included to the tooltip.
  • Casting Delay’s cooldown will no longer be shared with other Casting Delay abilities.
  • Casting Delay has been included to the tooltip.

Armageddon

  • For this talent, Casting Delay has been abolished.
  • Damage to the body has substantially escalated.
  • Physical Damage has been added to the tooltip.
  • Volcano synergy was modified from 14 percent to 18 percent, increasing Physical Damage instead of Fire Damage.

Blast from the North Pole

  • Hurricane’s synergy has been removed.
  • Damage and level scaling have both been boosted by 100%. (also to compensate for the incorrect damage calculation in the past)
  • The skill now casts in free form and no longer locks onto one target at a time, thanks to revised controls.

Armor made of cyclones

  • It’s now possible to perform this spell while in the shape of a werewolf or a werebear.

Twister

  • Damage scaling has increased by 50%.
  • Blast from the North Pole synergy added: +20% Stun Duration per level

Hurricane

  • Casting Delay has been abolished.
  • It’s now possible to perform this spell while in the shape of a werewolf or a werebear.

Developer Comments: With the Casting Delay changes, Druid Firefighting Techniques are generally going to be more widely used. In addition, we are increasing the physical damage scaling for Firefighting Techniques to be a reliable alternative damage source. We felt that “Blast from the North Pole” is generally lacking power, so we are increasing the damage scaling, reducing the synergy requirements to free up skill points, and improving the general player controls to allow for smoother freeform targeting. In addition, we wanted to complement the “Blast from the North Pole” changes with improvements to “Twister” to add more build possibilities. Lastly, we are allowing Shapeshift forms to cast each of the elemental buff skills to avoid the current hassle of having to change forms to continuously maintain these active buffs.


Skills in Changing Shapes

Werewolf

  • Casting Delay has been included to the tooltip.

Rabies

  • The benefit for Attack Rating has been raised from 7% to 10% every level.
  • Synergy between Poison Creeper is a kind of creeper that is poisonous. and other plants rose from 18% to 20%.

Fury

  • The benefit for Attack Rating has been raised from 7% to 10% every level.

Werebear

  • Casting Delay has been included to the tooltip.

Maul

  • Damage bonus each level has been raised from 20% to 30%.
  • Attack Rating boost increases from 20% to 40% at the start of the game, and from 10% to 15% every level.
  • Tooltip The length of a stun will now be capped at 10 seconds, as it is in the main game.

Awakening

  • The synergy of Maul has risen from 5% to 10%.

Claws of Fire

  • The amount of damage increases by 75%.
  • Fissure’s synergy has been removed.
  • Volcano’s synergy has been removed.

Developer Comments: Werewolf skills are receiving Attack Rating improvements to help melee gameplay. For “Claws of Fire,” we wanted to reduce the heavy skill point synergy costs to open more build possibilities. Werebear skills are receiving damage improvements to make them more viable for higher difficulties.


Summoning Techniques

Oak Sage

  • The tooltip’s Min Life and Max Life numbers are averaged to ensure that they are always the same.
  • Physical Damage Resist has raised from 0% to 25% at Normal Difficulty.
  • Damage to the body In Nightmare, you must resist. Difficulty has been decreased from 100% to 25%.
  • In Hell, Physical Damage Resist The level of difficulty raised from 0% to 25%.

The Wolverine’s Heart

  • The tooltip’s Min Life and Max Life numbers are averaged to ensure that they are always the same.
  • Physical Damage Resist has raised from 0% to 25% at Normal Difficulty.
  • Damage to the body In Nightmare, you must resist. Difficulty has been decreased from 100% to 25%.
  • In Hell, Physical Damage Resist The level of difficulty raised from 0% to 25%.

Barbs’ Spirit

  • The tooltip’s Min Life and Max Life numbers are averaged to ensure that they are always the same.
  • When an aura is struck, it no longer returns a portion of the damage taken. When aura-affected targets are hit, the aura now does a fixed amount of damage.
  • Physical Damage Resist has raised from 0% to 25% at Normal Difficulty.
  • Damage to the body In Nightmare, you must resist. Difficulty has been decreased from 100% to 25%.
  • In Hell, Physical Damage Resist The level of difficulty raised from 0% to 25%.

Raven

  • The number of hits each Raven has been lowered from 12 to 5, and the number of hits every level no longer grows.
  • The boost for Attack Rating every level has risen from 15% to 30%. (now also displays in the tooltip)
  • The Ravens’ AI has been tweaked to attack more often.
  • The scaling of damage levels has greatly enhanced.
  • Synergy for Activate the Spirit Wolf has been added: +12% Damage each level.
  • Synergy for Activate the Dire Wolf has been added: +12% Damage each level.
  • Synergy for Grizzly should be summoned. has been added: +12% Damage each level.

Activate the Spirit Wolf

  • The tooltip’s Min Life and Max Life numbers are averaged to ensure that they are always the same.
  • Attacks now cause cold damage and keep you chilled for a while (Provides utility with chilling and acts as an alternative damage type compared to Dire Wolves)
  • The scaling of damage levels has been enhanced by 10%.
  • Base Life has risen by around 80%.
  • Per level, life now rises by 10%.
  • The tooltip has been updated to show the value of each synergy boost.

Activate the Dire Wolf

  • The tooltip’s Min Life and Max Life numbers are averaged to ensure that they are always the same.
  • The scaling of damage levels has been enhanced by 30%.
  • Base Life has risen by around 90%.
  • Life synergy has been lowered from 25% to 15%. (This is because the base life was increased, and Spirit Wolf and Grizzly now gain Life per level)
  • The tooltip has been updated to show the value of each synergy boost.

Grizzly should be summoned.

  • The tooltip’s Min Life and Max Life numbers are averaged to ensure that they are always the same.
  • Base Life has risen by 15%.
  • Per level, life now rises by 10%.
  • The tooltip has been updated to show the value of each synergy boost.

Poison Creeper is a kind of creeper that is poisonous.

  • The tooltip’s Min Life and Max Life numbers are averaged to ensure that they are always the same.
  • Poison The scaling of damage levels has greatly enhanced.
  • The scale of life has grown by a factor of a hundred.
  • Rabies synergy has been added: +10% Poison Damage every level.

Vine of Carrion

  • The tooltip’s Min Life and Max Life numbers are averaged to ensure that they are always the same.
  • Instead of utilizing a declining formula ranging from 3% to 12%, life recovery has been modified to be +1 percent Healing every level.

Creeper of the Sun

  • The tooltip’s Min Life and Max Life numbers are averaged to ensure that they are always the same.
  • Instead of utilizing a declining formula ranging from 1% to 8%, mana recovery has been redesigned to be +3 percent Mana baseline with +1 percent Mana every level.

Developer Comments: There are plenty of Druid summons that could be improved to better build around. In general, all summons will no longer have hidden randomized health values so that the tooltip is more accurate and so summons perform more consistently. Ravens are getting significant changes to help them function as a spell-like skill for summoning Druids to use, and this includes damage scaling buffs and new synergies from other summons to fuel their damage. Wolves are getting improvements to give them more of an identity as damage-dealing summons. The spirit summons are receiving a physical damage resist change across each difficulty to make them survive more consistently. ”Barbs’ Spirit” is receiving changes to Thorns to make it a more reliable source of damage. Lastly, each of the creeper summons are receiving improvements to give more reason to invest skill points and to have them perform better at higher levels.

Summoning Techniques

Skeletal Mage should be raised.

  • The percentage of HP every level raised from 7% to 10%.
  • Total damage scaling for poison increased by around 750 percent. The duration of poison no longer scales, and it now lasts 4 seconds.
  • The scaling of cold damage increases by around 50%.
  • The scaling of lightning damage has increased by around 5%.
  • The Life scaling per level is now appropriately shown in the tooltip.

Golem of Blood

  • Gains Max Life each level now.
  • Damage scaling has been enhanced every level.

Golem of Iron

  • When thorns are struck, they no longer return a portion of their damage. When the aura-effected targets are hit, thorns now deliver a fixed amount of damage.

Golem of Fire

  • The level bonus for Holy Fire has been raised from 1 to 2 per level.

Developer Comments: We saw a good opportunity to improve lesser-used summons for the Necromancer. Skeletal Mages have received significant damage scaling improvements so that their elemental damage values are more consistent. This means that Cold damage is more effective but still slightly weaker than Fire damage because of its chill utility, and Poison damage is much more reliable with a fixed duration and better damage scaling. “Golem of Blood“ and “Golem of Fire” are receiving damage improvements to make them more competitive with the other Golems. For “Golem of Iron,” we are changing the “Thorns” aura to deal more reliable damage to improve its source of effectiveness (See Paladin changes below for more details).


Skills in Poison and Bone

Armor made of bones

  • The amount of damage taken every level has risen from ten to fifteen.

Spear of Bones

  • Synergy between teeth rose from 7% to 8%.
  • Synergy of the Bone Wall rose from 7% to 8%.
  • Spear of Bones synergy increased from 7% to 8%
  • Synergy in the Bone Prison grew from 7% to 8%.

Spirit of the Bones

  • The percentage of teeth that are in synergy has grown from 6% to 8%.
  • Synergy of the Bone Wall rose from 6% to 8%.
  • Spear of Bones synergy increased from 6% to 8%
  • Synergy in the Bone Prison rose from 6% to 8%.

Developer Comments: Bone skills are generally well performing but we saw an opportunity to improve synergy bonuses to better scale in the late game and to make their heavy skill point investment more valuable. Additionally, “Armor made of bones” is receiving better damage absorb scaling to make it more rewarding to spend points on the skill itself instead of relying too heavily on its synergies.


Curses

Weaken

  • Damage reduction now increases with level, starting at 33% and increasing to 33% and +10% every level.

Decrepify

  • The status updates are now shown in the tooltip.

Developer Comments: We introduced new damage reduction scaling to the “Weaken” talent to offer players more reasons to spend more points on it and to give it a more potent identity.

Auras of Defense

Defend Against Fire

  • The maximum resist bonus is now shown in the tooltip.

Cold Resistant

  • The maximum resist bonus is now shown in the tooltip.

Defend Against Lightning

  • The maximum resist bonus is now shown in the tooltip.

Developer Comments: We added more information to tooltips to describe hidden functionality for certain Auras of Defense.


Auras that are harmful to others

Greetings, Aim

  • The passive Attack Rating boost is now shown in the tooltip.

Holy Fire

  • The area damage now scales with the enemy’s distance from the caster. It will now do damage in a range of 100 to 200 percent depending on the distance between the caster and the target.
  • Scaling of damage levels increased by around 90%.
  • Defend Against Fire synergy increased from 18% to 24%
  • The rate of salvation synergy has grown from 6% to 10%.

Freeze, Holy Freeze

  • The area damage now scales with the enemy’s distance from the caster. It will now do damage in a range of 100 to 200 percent depending on the distance between the caster and the target.

Shock to the system

  • The area damage now scales with the enemy’s distance from the caster. It will now do damage in a range of 100 to 200 percent depending on the distance between the caster and the target.

Thorns

  • When an aura is struck, it no longer returns a portion of the damage taken. When aura-affected targets are hit, the aura now does a fixed amount of damage.

Sanctuary

  • The area damage now scales with the enemy’s distance from the caster. It will now do damage in a range of 100 to 200 percent depending on the distance between the caster and the target.

Developer Remarks: We wanted to give the AoE (Area of Effect) Damage auras greater potential since they are a good technique for the Paladin to deal with large groupings of creatures. Each AoE damage aura will have improved efficacy while retaining the same rhythm of visual VFX on the screen by boosting damage dependent on distance to the caster. Also, in comparison to the other elements, “Holy Fire” should scale better at higher skill levels to be consistent with overall Fire Damage power. We want to enhance the gameplay around being struck to deal damage with “Thorns,” therefore instead of returning damage after being hit, the ability now does flat damage dependent on attack attempts. Instead of uncertain and risky outcomes, Thorns will be able to have a more constant battle performance.


Combat Techniques

Sacrifice

  • Self-damage is now reduced by 1% every level, from 8% to 8% -1 percent.

Conversion

  • The maximum conversion probability has raised from 50% to 90%.

Smite

  • The skill’s tooltip now states that it always hits.

Holy Bolt

  • Synergy has been removed. Hammer of the Gods
  • The amount of damage has risen by 50%.
  • pierces targets now (Undead and Allies)
  • The rate of prayer synergy has risen from 15% to 20%.

The Heaven’s Fist

  • Casting Delay is now 0.4 seconds instead of 1 second.
  • Casting Delay’s cooldown will no longer be shared with other Casting Delay abilities.
  • Casting Delay has been included to the tooltip.
  • Holy Bolts may now penetrate through targets (Undead and Allies)
  • When you run out of mana, you are no longer forced to attack.
  • Improved auto-acquire enemy targeting functionality

Developer Comments: We wanted to improve the lesser-used Combat Techniques to give more viable build options. “Holy Bolt” will now pierce to increase its combat use cases and will have less skill point synergy investment to open more possibilities to spend skill points elsewhere. “The Heaven’s Fist” is also getting the same “Holy Bolt” pierce changes and will now have less Casting Delay and improved controls to help make it a more effective Level 30 skill to use.

Capabilities in the Cold

Frost Nova (Frost Nova) is a

  • Scaling of damage levels increased by around 25%.

Blizzard

  • Casting Delay’s cooldown will no longer be shared with other Casting Delay abilities.
  • Casting Delay has been included to the tooltip.

Orb of Ice

  • Casting Delay’s cooldown will no longer be shared with other Casting Delay abilities.
  • Casting Delay has been included to the tooltip.

Armor made of ice

  • The base time has been raised from 120 to 144 seconds.

Armor that makes you shiver

  • Scaling of damage levels increased by around 25%.
  • The base time has been raised from 120 to 144 seconds.

Armor of the Dead

  • Scaling of damage levels increased by around 200 percent.
  • The duration benefit each level has been raised from 6 to 12 seconds.
  • Chill length bonus per level for level 16+ increased from 1 second to 2 seconds (matching Armor that makes you shiver)
  • The defense baseline has risen from 45 percent to 60%.
  • The defense boost each level has risen from 5% to 7%.
  • Armor made of ice damage synergy increased from 7% to 9%
  • Armor of the Dead damage synergy increased from 7% to 9%

Developer Comments: With the cold armor skills, we want to further diversify them by ensuring that each has distinctive advantages. After these changes, “Armor of the Dead” will have the greatest Defense bonus and damage potential while still only triggering on ranged attacks. Also, “Frost Nova (Frost Nova) is a” is receiving damage scaling improvements to give it more power where it was lacking in the later game.


Lightning Talents

Nova

  • Static Field has been added. synergy: +5% Lightning Damage per level

Stormy Weather

  • +7% Lightning Damage each level thanks to the addition of Static Field synergy.
  • The baseline duration was raised from 32 to 144 seconds.
  • The duration benefit each level has been raised from 8 to 24 seconds.
  • The tooltip has been changed to now show Radius

Shield of Energy

  • More information regarding the Mana consumed and the Telekinesis synergy has been added to the tooltip.

Developer Comments: We saw an opportunity to add new synergies for lesser used Lightning Talents to increase their damage potential and create new skill build possibilities.


Firefighting Techniques

Inferno

  • Damage and level scaling have been boosted by around 75%. (also to compensate for the incorrect damage calculation in the past)
  • Warmth synergy increased from 13% to 16% of the time.
  • The skill now casts in free form and no longer locks onto one target at a time, thanks to revised controls.
  • The Mana Cost baseline has been decreased from 7 to 4 Mana each second.
  • Range baseline has risen by 75%.

Blaze

  • Scaling of damage increased by around 60%.
  • The warming synergy has grown from 4% to 6%.
  • Synergy has been removed from the Fire Wall.
  • Additionally, each level now boosts Run/Walk Speed by 2%.
  • Blaze duration is now shown in the tooltip.

Fire Wall

  • Casting Delay’s cooldown will no longer be shared with other Casting Delay abilities.
  • Casting Delay has been included to the tooltip.

Meteor

  • Casting Delay’s cooldown will no longer be shared with other Casting Delay abilities.
  • Casting Delay has been included to the tooltip.

Hydra

  • Casting Delay has been abolished.
  • Hydra groups are limited to a maximum of six.
  • The synergy of Fire Bolts has risen from 3% to 5%.
  • Synergy between Fire Balls increased from 3% to 5%.

Developer Comments: We wanted to improve the lesser used Firefighting Techniques and give more reasons to use them. Inferno is receiving player control improvements with free form casting, like Blast from the North Pole, and better damage scaling. Blaze is an often-ignored skill so we wanted to free up synergy requirements and provide more utility and power with damage increases and a new Run/Walk Speed buff for extra utility. Lastly, with Hydra, we wanted to improve the gameplay of summoning Hydras to make it easier to use to skill in combat situations. The removal of Casting Delay and the new limitation on max Hydras will match the maximum Hydra count achievable from before the changes, but now players will have a much easier time to summon that amount.

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MERCENARIES

Hiring a Mercenary in Expansion mode will now always provide mercenaries that are the same Level as your character, rather than a randomized Level difference.

Rogue Archer (Act 1)

  • Each difficulty’s stat/skill gains have been updated to equal such that leveling up a Hell difficulty mercenary vs a Normal difficulty mercenary has no disadvantage.

Arrow of the Cold

Arrow of Fire

Developer Comments: The Rogue Archer will get new flavorful ranged talents as she progresses in levels. These new abilities should help her deliver more AoE (Area of Effect) damage, making her a more effective ranged damage dealer.

Act 2 – Mercenary in the Desert

  • Each difficulty’s stat/skill gains have been updated to equal such that leveling up a Hell difficulty mercenary vs a Normal difficulty mercenary has no disadvantage.
  • Instead of splitting the 6 distinct aura kinds by difficulty, Nightmare and Hell now have all 6 accessible from the Hire menu. The status quo remains the same.

The thorns (Combat – Nightmare)

  • Aura level scaling for Thorns has been improved, and it will now continue to scale up beyond the highest-level threshold all the way to max level.

Developer Remarks: We identified an opportunity to enhance the Desert Mercenary’s quality of life by enabling players to hire all six distinct Aura kinds in Nightmare and Hell levels, rather than needing to move between modes. We intended to strengthen the level scaling with the overall upgrades to “Thorns” to make this aura mercenary type more significant.

Iron Wolf (Act 3)

  • Each difficulty’s stat/skill gains have been updated to equal such that leveling up a Hell difficulty mercenary vs a Normal difficulty mercenary has no disadvantage.
  • The baseline and scaling of life increased by around 25%. (Now has Life similar to the Rogue Archer)
  • The Defense Department’s baseline and scaling rose by nearly 40%. (Now has defense closer to the Rogue Archer)
  • The baseline and scaling of resistances increases by around 20%. (Now has the highest resistances baseline compared to other mercenaries)

Cold

  • Casts Glacial Spike more often now.
  • The scale of the Glacial Spike has increased.
  • Armor made of ice level scaling increased

Fire

  • Inferno was removed from the game.
  • Fire Bolt has been added.
  • The Iron Wolf’s probability of performing Fire Ball has increased.
  • Enchant has been added, and the Iron Wolf will now cast it on himself, the player, and surrounding allies.

Lightning

  • Static Field has been added.
  • The level scaling of Charged Bolt has been enhanced.
  • The Iron Wolf’s probability of casting Lightning has increased.

Developer Comments: The Iron Wolves are powerful elemental sorcerers, although we’ve seen them struggle at higher levels. We adjusted their fundamental characteristics to make them more comparable to other mercenaries while still giving them a clear edge by giving them the highest resistance ratings. We wanted to embrace their elemental fantasies in terms of abilities, so we decided to include new delicious utility skills to further encourage players to utilize these mercenary kinds.

Barbarian Warrior (Act 5)

  • Each difficulty’s stat/skill gains have been updated to equal such that leveling up a Hell difficulty mercenary vs a Normal difficulty mercenary has no disadvantage.
  • The scaling of life baselines has increased (Now has the most life compared to other mercenaries)
  • Defense baselines and scaling were enhanced, but higher-level scaling was lowered (Now has the highest defense baseline compared to other mercenaries)
  • Bash level scaling has been improved, and it is no longer limited at level 80.
  • Level scaling for stuns has been enhanced, and it will no longer be limited at level 80.
  • Added Cry of War

Developer Comments: We want to give the Barbarian Warrior more identity while still maintaining his Barbarian fantasy. So, we decided to give him the “Cry of War” skill as a new way for him to debuff enemies, which should prove to be a useful utility for players. In addition, we wanted to increase his Life and Defense scaling to ensure that he is the tougher mercenary type.

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WORDS RUNNING

Insight

  • It may now be used with bows and crossbows as well.

Developer Comments: Insight is a popular Rune Word, and we believe that enabling it on ranged weapons will encourage new build options, which will compliment the above-mentioned skill and mercenary adjustments.

A New Rune Term
Items that are permitted
Order of the Runes
Stats that have been completed

Plague

Sword

Cham, Shael, and Um

  • When hit, you have a 20% chance of casting level 12 Lower Resist.
  • On striking, you have a 25% chance of casting level 15 Poison Nova.
  • When equipped, Level 13-17 Cleansing Aura (varies)
  • +1-2 in every skill
  • Attack Speed has been increased by 20%.
  • Damage Increased by 220-320 percent (varies)
  • To Enemy Poison Resistance -23 percent
  • Deadly Strike 0.3 percent (0-29.7) (Based on Character Level)
  • There’s a 25% chance of open wounds.
  • +3 Freezes the Target

Pattern

Claw

Tal, Ort, and Thul are a three-person team.

  • +30% Increase in Block Rate
  • Damage Increased from 40% to 80% (varies)
  • a 10% bonus to your attack rating
  • Increases the amount of fire damage by 17-62.
  • Increases the amount of lightning damage by 1 to 50.
  • Increases the amount of cold damage by 3-14.
  • Over the course of 5 seconds, you will get +75 poison damage.
  • Strength: +6
  • Dexterity gets a boost of six points.
  • +15 to all resistances

Willpower that is unwavering

Sword

Eld + El + Hel + Fal + Io + Ith + Eld + El + Hel

  • On striking, you have an 18 percent chance of casting Level 18 Taunt.
  • +3 To Combat Techniques (Barbarian Only)
  • Increased Attack Speed by 20%-30% (varies)
  • Increased Damage by 300-350 percent (varies)
  • +9% Increase in Maximum Damage
  • Attack Rating Increased by 50%
  • Undead take 75% more damage.
  • Against Undead, you have a +50 attack rating.
  • Per hit, 8-10% of your life is taken away (varies)
  • Monster Heal should be avoided.
  • Strengthening +10
  • Vitality gets a ten.
  • Damage has been reduced by 8%.
  • +1 Radius of Light
  • -20% of the requirements

Wisdom

Helm

Pul, Ith, and Eld are all characters in the game Pul, Ith, and El

  • Piercing Assault +33 percent
  • +15–25% Increase in Attack Rating (varies)
  • Mana is stolen at a rate of 4–8% every hit (varies)
  • +30% Improvement in Defense
  • +10 Vitality
  • Stamina Drain is 15% slower.
  • It Isn’t Possible To Freeze
  • After each kill, you will get 5 mana.
  • Mana receives 15% of the damage taken.

Obsession

Staff

Zod + Ist + Lem + Lum + Io + Nef = Zod + Ist + Lem + Lum + Io + Nef = Zod + Ist +

  • Indestructible
  • When hit, there’s a 24% chance of casting level 10 Weaken.
  • +4 to all abilities
  • +65% Increase in Cast Rate
  • +60% Increase in Hit Recovery
  • Knockback
  • Vitality gets a ten.
  • +10 points for energy
  • Increase Maximum Life by 15% to 25%. (varies)
  • Mana regeneration is 15-30%. (varies)
  • +60-70 for all resistances (varies)
  • Monsters give you 75% more gold.
  • 30% Increased Chances of Obtaining Magic Items

Flames That Flicker

Helm

Vex + Nef + Pul

  • Level 4-8 Defend Against Fire Aura When Equipped (varies)
  • +3 To Firefighting Techniques
  • Enemy Fire Resistance is reduced by 10% to 15%. (varies)
  • +30% Improvement in Defense
  • +30 Missile Defense +30 Missile Defense +30 Missile Defense +30 Missile Defense +30 Miss
  • To Mana, dial +50-75. (varies)
  • Duration of the half-freeze
  • +5% Increase in Fire Resistance
  • Poison Length has been cut in half.

Mist

Bow & Crossbow

Cham + Shael + Gul + Thul + Ith = Cham + Shael + Gul + Thul + Ith = Cham + Shael

  • When equipped, Level 8-12 Concentration Aura (varies)
  • +3 to all abilities
  • Increased Attack Speed by 20%
  • +Attack with 100 percent piercing
  • Damage Increased by 325-375 percent (varies)
  • +9% Increase in Maximum Damage
  • Bonus of 20% to Attack Rating
  • Increases the amount of cold damage by 3-14.
  • +40 for all resistances
  • +3 Freeze Target
  • Vitality: +24
  • +40 for all resistances

Developer Comments: For new WORDS RUNNING, we focused on complementing the skill and mercenary changes seen above, along with giving underused runes more usage. “Plague” and “Pattern” WORDS RUNNING previously existed in data but were never enabled, so we made some additional tweaks, and they are finally now available to be used in game.

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RECIPES FOR HORADRIC CUBE

1 Ral Rune, 1 Sol Rune, 1 Perfect Emerald, and a Standard Set Weapon

Set Weapon in Exceptional Form

1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Set Weapon 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Set Weapon

Set Weapon’s Elite Version

1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Set Armor = 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Set Armor

Set Armor in Exceptional Form

1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Set Armor = 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Set Armor

Set Armor’s Elite Version

Developer Comments: Because players seem to love the existing Horadric Cube recipes for upgrading Unique items, we decided to include the option to upgrade Set items as well. Using lower-level Set elements for additional character builds may expand the options.

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BONUS CHANGES FOR THE SET ITEM

Tricks of Arcanna

  • +25 Mana has been increased to +50 Mana (2 Items)
  • Regenerate Mana was added at a rate of 12%. (3 Items)
  • All Skills now get a +1 bonus (Full Set)

Arctic Apparel

  • 6-14 Cold Damage has been changed to +2-198 Maximum Cold Damage (+2 per character level) (Full Set)

Children of Bul-Kathos

  • +20 Fire Damage has been increased to +200 Fire Damage (Full Set)
  • +25 Defense has been increased to +200 Defense (Full Set)
  • Per Hit Life Stolen has been increased by 10%. (Full Set)
  • Deadly Strike has been increased by 20%. (Full Set)

Cathan’s Traps are a set of traps created by Cathan.

  • Regenerate Mana was added at a 16 percent bonus (2 Items)

Civerb’s Clothes

  • Fire Resist has been increased from 15% to 25%. (2 Items)
  • Attack Rating has been given a 25% bonus (Full Set)
  • 4-396 Defense (+4 per character level) was added (Full Set)

Leathers of the Cow King

  • Defense has been increased by 5-495 (+5 every character level) (2 Items)
  • Life has been given a boost of 100 points (Full Set)
  • All Skills now get a +1 bonus (Full Set)

Infernal Instruments

  • Maximum Mana has been increased by 20%. (Full Set)
  • Added It Isn’t Possible To Freeze (Full Set)

Finery of Iratha

  • Piercing Assault has been increased by 24 percent (3 Items)

Regalia by Milabrega

  • Added It Isn’t Possible To Freeze (3 Items)
  • Lightning Damage has been increased by +2-198 (+2 each character level) (2 Items)

The Ancient Vestige of Naj

  • Increased the chance of getting magical items by 1-148 percent (+1.5 each character level) (2 Items)
  • Replenish Life +10 has been increased to Replenish Life +20. (Full Set)
  • Added +2 To Firefighting Techniques (Full Set)
  • Added a 12% increase in maximum life (Full Set)

Grand Tribute to Sazabi

  • Poison Length has been reduced by 75%. (2 Items)
  • All Skills now get a +1 bonus (Full Set)
  • Added Damage has been reduced by 16%. (Full Set)

Vidala’s Rig is a rig designed by Vidala.

  • Mana was stolen at a rate of 7% every hit (2 Items)
  • Changed +1-148 to Maximum Cold Damage (+1.5 each character level) to add 15-20 cold damage (Full Set)

Developer Comments: A lot of changes have been done to Set items that aren’t utilized very often by users. These will provide players additional reasons to equip numerous Set pieces and to give certain Sets new powers to make them stand out even more, resulting in even more build variety.

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CHANGES IN THE LEVEL AREA

  • Instead of slaying the Council, players must now break the Compelling Orb to enter the Durance of Hate. To utilize the Durance of Hate Level 2 waypoint, you must first finish the “Khalim’s Will” quest.

    Developer Comments: We discovered that, owing to a logic flaw, players often elected to skip needed material in Act III by skipping the “Khalim’s Will” quest and therefore missing out on most of Act III’s content. We chose to make the “Khalim’s Will” quest a necessity for completing Act III, similar to how players must build the Horadric Staff in Act II to access Tal Rasha’s Chamber.

  • For Hell Difficulty, monster levels in the following regions have been increased:

Area

Previous Level of Hell

New Level of Hell

Act 1 – Level 2 of the Underground Passage

83

85

Level 1 of Act 2 – Stony Tomb

78

85

Level 2 of Act 2 – Stony Tomb

79

85

Arachnid Lair (Act 3)

79

85

Level 1 of Act 3 – Swampy Pit

80

85

Swampy Pit Level 2 (Act 3)

81

85

Swampy Pit Level 3 (Act 3)

82

85

Disused Fane (Act 3)

84

85

The Ruined Temple (Act 3)

84

85

The Forgotten Reliquary (Act 3)

84

85

Act 3 – Sewer Levels 1 – Sewer Levels 2 – Sewer Levels 3 –

84

85

Abaddon (Act 5)

81

85

Act 5 – Acheron’s Pit

82

85

Infernal Pit (Act 5)

83

85

Drifter Cavern (Act 5)

84

85

Icy Cellar (Act 5)

83

85

Developer Comments: We saw that on Hell difficulty, some optional regions in Diablo II were often overlooked, so we decided to raise their enemy ranks to provide more motivation with risk vs reward gaming. We hope this gives you additional incentive to explore these regions for treasure.

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CHANGES TO THE GAMEPLAY IN GENERAL

  • While your character is doing a skill pre-cast animation, character hit block will no longer apply (Block will still apply during the skill’s post-cast animation).
  • When a character is struck by another player, character hit recovery will now have decreasing returns.

Developer Remarks: We’d want to do rid of some of the clumsy lockouts that prevent players from using casting talents. To minimize edge situations of characters being locked out for too long in PVP, we provided a method to restrict hit recovery spam.

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CHANGES IN THE TOOLTIP OF THE ITEM

Tooltip from the past

Tooltip has been updated.

Piercing Assault

+X% Piercing Assault

[CURRENT STACK] Quantity

[CURRENT STACK] Quantity of [TOTAL]

There’s an X% chance of open wounds.

+There’s an X% chance of open wounds.

Mana is replenished by X% of the damage taken.

+Mana is replenished by X% of the damage taken.

Crushing Blow has an X% chance of happening.

+Crushing Blow has an X% chance of happening.

% of fire absorption

+X% Fire Absorbance

X% Cold Absorbency

+X% Cold Absorbance

X% lightning absorption

+X% Lightning Absorbance

Percentage of Magic Absorb

+X percent Magic Absorb

X% Destructive Strike

+X% Destructive Strike

X% of the time, a hit causes a monster to flee.

Monster Flees +X% after being hit

Developer Comments: The Piercing Assault tooltip now will display its pierce chance value in the tooltip. The quantity value of throwing weapons, ammo, and tome item tooltips will now always show the total amount to be clearer for players. Also, consistency improvements have been made to existing item modifier tooltips so that it is clearer that they can stack with themselves.

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HOW DO I GET INVOLVED?

You must have a Diablo II: Resurrected game license tied to a Battle.net account in good standing (i.e. one that hasn’t been suspended or banned) to participate in the public test. In addition, if you haven’t already, you’ll need to download and install the Blizzard Battle.net desktop software.

Step 1: Open the Battle.net desktop software and restart it.

Step 2: On the left-hand menu, choose the Diablo II: Resurrected option.

Step 3: Above the “Play” button on the Diablo II: Resurrected interface is a drop-down option (note that this may say “Install” if you do not have Diablo II: Resurrected currently installed). Before continuing, choose “PTR: Diablo II: Resurrected” from the drop-down option.

Step 4: To begin the installation process, click Install.

If you don’t already have a PTR account, one will be established for you. Accounts from all areas are eligible to participate in the PTR, which is accessible in all supported languages. Click here for more information about installing and starting the PTR.

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MANY THANKS TO THE COMMUNITY

Your help is much appreciated by our crew. We released Diablo II: Resurrected last year, and now it’s 2022, and we’re excited to include these new features into our game. Thank you for participating and for your continuing support. As we come closer to the release of Patch 2.4, we’ll be revealing more information on Ladder Rank Play. So, for the time being, please remain tuned!

Check out our website for more information about Diablo II: Resurrected, or follow our official Twitter account @Diablo for real-time updates.

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