What is the process of obtaining a full party roulette experience in Final Fantasy XIV? What are some methods for getting one by yourself? The purpose of this blog is to explore what it would take and how long, but also if you have any tips or tricks.
The “ffxiv roulette exp table” is a tool that allows players to quickly and easily find out how much experience they will be getting from each battle.
The foundation of alt job leveling – up to 100% experience depending on player style – is group content, offered in the form of duty roulettes, as FFXIV fans are well aware. There are many varieties of group content, and your first daily run through group finder may earn you a large amount of XP.
I’ve chosen to compute the experience income for various content kinds – as well as for myself. Of course, you’re looking to maximize your XP earnings and complete all of the roulette selections, but it may come in useful if you just have a limited amount of time to play before the reset, or if you just want to determine which content to play and if it’s worth it.
The Experiment’s Conditions
- All sorts of roulettes are accessible at levels 65-67.
- I won’t be doing any PvP since I’m not interested in it; instead, I’ll be doing solely PvE runs.
- Rested bonus, Menphina’s Earring, and no food buffs are all XP modifiers. Actually, it makes no difference since I’m counting in percentages and the circumstances were same. If you add a food buff, you receive 3% more for all sorts of activities; if you remove an earring, you get 3% less for all activities, etc.
- There are no boss kill XP or role-in-need extras, so we’re merely accumulating flat roulette type completion XP. It’s crucial, and I’ll explain why later.
- I didn’t go all the way to.digits and such with the numbers, but they give you the idea.
So, what did the activities bring me in terms of money?
Values of Duty Roulette Experience
- Dungeon leveling (50/60/70/80): 27%
- Dungeons for leveling: 33%
- 12 percent of trials
- Meridianum (Main Scenario): 25%
- Praetorium (Main Scenario): 55%
- Guildhests: <1%
- Alliance Raids account for 41% of all raids.
- Raids that aren’t normal: 7%
So, assuming you had time to accomplish them all, the priority order would be:
Leveling Dungeons > Alliance Raids > Hard Dungeons > Main Scenario > Trials > Normal Raids > Guildhests.
The Situation of the Main Scenario
Sure, it delivers a significant amount of experience that we wouldn’t pass up if we had the time (and supper to prepare while Lahabrea, Nero, and Gaius recite their extremely important topics for the zillionth time), but the time/rate ratio in comparison to other activities is disastrous. Still, I would generally perform them if I wanted to optimize my leveling advancement.
It’s odd that Meridianum and Praetorium provide very different experiences, regardless of what others claim, yet the time/XP rate is the same. Even yet, if we have the time, Praetorium reigns supreme.
Note: I’m fully aware that 6.1. will modify their whole structure and XP, so we’ll come back to this section once it’s online!
Trials, Normal Raids, and Guildhests: A Case Study
They are highly recommended since they take little to no time, ranging from 2 to 10 minutes in and out, including lines, and offer more than 20% of your level. Yes, even guildhests: this 15k piece pushed me over the next level barrier a few of times!
Current Content and Boss Experience in the Real World
This is where one of the most important mysteries is hidden! The boss kill experience, you see, DOES NOT SCALE, and this makes a huge impact. So, adding boss XP to a level 50 player’s main scenario/alliance raid revenue would practically treble it, however giving boss XP to a level 65 or 86 player’s main scenario/alliance raid income will be a very little increase, the less the further you are by level from Castrums and Crystal Tower.
The same may be said for other pursuits. If you’re thrown into a current dungeon or trial, a boss kill adds a lot to your effort, while prior leveling stuff would be irrelevant.
Let’s have a look at an example. I played a Leveling Dungeon duty roulette at level 65 while prepping for this piece. They sent me into the Sunken Temple of Qarn, which is one of the most basic dungeons, thus the boss kill XP was so absurd it’s not even worth mentioning. So I end up with a 33 percent level, thanks only to the duty roulette prize.
Then I queued for Bardam’s Mettle, which was the highest accessible dungeon. The tremendous 51 percent came from boss kills alone! Apart from Praetorium (but time/income rate, guys), this is the highest rate among the roulettes.
So, if my Astrologian, who is now level 67, queues for dungeon roulette and enters Doma Castle, the highest possible dungeon, she will get 51 percent + 33 percent = 84 percent for a single run. It’s almost a whole level.
This leads us to an intriguing conclusion: the most efficient and quickest method to level an alt profession in Final Fantasy XIV is to go through the current dungeon chain – around four times until you unlock the next one.
Nonetheless, there are several compelling reasons why roulette remains my primary leveling activity and is worthwhile.
Chain dungeon runs are first and foremost a grind, nothing more. Especially if you’re leveling a lot of occupations at once — in my case, Astrologian, Warrior, Red Mage, and Gunbreaker are all on the Stormblood leg of the road right now, and there’s only so many Shisui reruns you can take in a day or a week before you vomit. Four consecutive runs, even for one job, is a lot.
Obviously, duty roulettes give diversity. In Alexander, the activities vary from fast arena combat to lengthier dungeons, epic raids, and dance parties. It’s also fun to arrive at Haukke Manor with few buttons to worry about and reminisce about simpler, more innocent days, or to reprise a rare but spectacular trial:)
Second, you’re assisting the sprouts while also leveling up your other characters. As you may be aware, dungeons and trials are required to progress through the main plot, and lineups may be quite lengthy, particularly on higher levels. For instance, I believe I waited an hour before defeating Elidibus for the narrative. Furthermore, experienced players make newcomers’ runs and confrontations much simpler, enabling them to make errors on their first meeting with the monster.
It’s up to you whatever method you choose — as we’ve seen, current dungeon runs are the quickest, and roulette is the second most efficient way to level with variation and less grind. Personally, I like roulettes and sometimes throw in a single current dungeon if I have the time and want to do so. But now that you have the data, you can make an educated decision:)
The “ff14 msq experience” is a test-drive of Duty Roulette, in which players can select the type of activity they want to partake in. The more difficult and time-consuming activities are more rewarding.
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