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You are here: Home / Warcraft / Many Sepulcher of the First Ones Raid Trinkets Now Nerfed in PvP Content

Many Sepulcher of the First Ones Raid Trinkets Now Nerfed in PvP Content

Last updated March 6, 2022 | Follow us on Pinterest

Blizzard has nerfed the raid trinkets from the many Sepulcher of the First Ones in a new patch to make them balanced. There are still some kinks they haven’t ironed out, but it’s an improvement nonetheless.

The “Many Sepulcher of the First Ones Raid Trinkets Now Nerfed in PvP Content” is a recent change that has been implemented into World of Warcraft. The changes have been made to make it so that players are not able to find as many trinkets during their raids. Read more in detail here: new opportunities await.

Many-Sepulcher-of-the-First-Ones-Raid-Trinkets-Now-Nerfed

 

figuratively comment

on 2022-03-04T21:36:14-06:00 on 2022-03-04T21:36:14-06:00

“Now that the deal has been nerfed in PvP…” It’s possible that you omitted a word from the title. That is, unless you unintentionally ruined everything.

sharnie’s comment

on 2022-03-04T21:42:08-06:00 on 2022-03-04T21:42:08-06:00

Yes, “Many Sepulcher of the First Ones Raid Trinkets Have Been Nerfed in PvP Content” should be changed to “Many Sepulcher of the First Ones Raid Trinkets Have Been Nerfed in PvP Content.”

JotaRandom’s comment

on 2022-03-04T23:56:33-06:00 on 2022-03-04T23:56:33-06:00

The title is strange… What about “In PvP Content, Many Sepulcher of the First Ones Raid Trinkets Effects Have Been Nerfed”?

Khavacado’s remark

on 2022-03-05T01:16:17-06:00 on 2022-03-05T01:16:17-06:00

I’m simply perplexed that all of these trinkets are able to function without these modifications. Each and every one of the tiers. So, how do you do it? …

It’s about as amazing as classes getting HEAVILY tuned to “fix” problems that were widely known about throughout most of the PTR almost two weeks into a tier, when people have already committed a significant amount of time-gated rep farming that they can’t make up for in time to be on par with other players on another of their characters. If it’s a nerf of less than 10%, that’s sensible tweaking; if it’s a nerf of more than 15% or utterly obliterating a previously viable playstyle, that’s gutting.

Bigglez1995 adds a comment

on 2022-03-05T03:08:30-06:00 on 2022-03-05T03:08:30-06:00 on 2022-03-05T

Instead of nerfing them in other material, they should make them excellent in the first place. Many classes are refusing to even look at the new items, which is unfortunate.

Benadar’s remark

2022-03-05T 2022-03-05T 2022-03-05T 2022-0 03:17:02-06:00

This expansion’s Trinket Balance has been terrible. It’s a shame since there are so many trinkets, and many of them have fascinating effects that, if balanced correctly, might be entertaining and situationally strong. As a healer, I’d want to see abilities like Overflowing Anima Cage, Lingering Sunmote, and Boon of the Archon available. Trinkets that improve stats passively should be viable as well, but they shouldn’t necessarily be BiS.

Leben’s comment

2022-03-05T 2022-03-05T 2022-03-05T 2022-0 07:49:41-06:00

This expansion’s Trinket Balance has been terrible. It’s a shame since there are so many trinkets, and many of them have fascinating effects that, if balanced correctly, might be entertaining and situationally strong. As a healer, I’d want to see abilities like Overflowing Anima Cage, Lingering Sunmote, and Boon of the Archon available. Trinkets that improve stats passively should be viable as well, but they shouldn’t necessarily be BiS.

Any pve-related equipment should never be used in PVP gearing. Allow PVE things to have their OP content in PVE; any trinket gained outside of PVP should not be viable or comparable to PVP trinkets. Forcing players to PVE only to get a decent PVP item is never a smart idea.

Draeken’s remark

on 2022-03-05T08:35:52-06:00 on 2022-03-05T08:35:52-06:00 on 2022-03-05T

This expansion’s Trinket Balance has been terrible. It’s a shame since there are so many trinkets, and many of them have fascinating effects that, if balanced correctly, might be entertaining and situationally strong. As a healer, I’d want to see abilities like Overflowing Anima Cage, Lingering Sunmote, and Boon of the Archon available. Trinkets that improve stats passively should be viable as well, but they shouldn’t necessarily be BiS.

Any pve-related equipment should never be used in PVP gearing. Allow PVE things to have their OP content in PVE; any trinket gained outside of PVP should not be viable or comparable to PVP trinkets. Forcing players to PVE only to get a decent PVP item is never a smart idea.

This is alright with me. Then they’ll have to nerf the PVP equip item level outside of PVP encounters even more.

I’m simply perplexed that all of these trinkets are able to function without these modifications. Each and every one of the tiers. So, how do you do it? …

It’s about as amazing as classes getting HEAVILY tuned to “fix” problems that were widely known about throughout most of the PTR almost two weeks into a tier, when people have already committed a significant amount of time-gated rep farming that they can’t make up for in time to be on par with other players on another of their characters. If it’s a nerf of less than 10%, that’s sensible tweaking; if it’s a nerf of more than 15% or utterly obliterating a previously viable playstyle, that’s gutting.

Get a grip on yourself, dude. Make sure you’re not “that guy.” People like you will never be happy in their lives. This patch, Blizzard is doing a great job with the majority of stuff.

Leechesx’s remark

on 2022-03-05T09:24:26-06:00 on 2022-03-05T09:24:26-06:00

Thank you, God. Some of these items were critting for seventy thousand dollars. With the priest bonus, I have 75k HP…

cparle87 adds a comment

on 2022-03-05T11:21:13-06:00 on 2022-03-05T11:21:13-06:00

Get a grip on yourself, dude. Make sure you’re not “that guy.” People like you will never be happy in their lives. This patch, Blizzard is doing a great job with the majority of stuff.

I generally think of it as something like this: They get input in PTR, examine it, and conclude, “A few people are experiencing trouble with this, but maybe they’re outliers; let’s wait and see how it comes out.” Then it goes live, and hundreds of times more people are using the goods than during testing, prompting them to conclude, “OK, maybe that wasn’t an aberration, best change it.”

doom6vi6’s comment

on 2022-03-05T13:17:13-06:00 on 2022-03-05T13:17:13-06:00

There’s a lot of fun here!

Staley’s comment

on 2022-03-05T16:28:26-06:00 on 2022-03-05T16:28:26-06:00 on 2022-03-05T

YES! Thank you very much.

I’m really enjoying how quickly pvp has changed. The only one I came across was the cache of riches, which was really ridiculous. I’m pleased they nerfed it in pvp and all those other areas by 70%. In rated pvp, OP pve trinkets have no place.

Enina’s remark

on 2022-03-05T22:38:18-06:00 on 2022-03-05T22:38:18-06:00

Is it possible to boost them in PvE? Some of them are unfathomable canines! ####################################

The “how to get unchained gladiator’s shackles” is a PvP trinket that was nerfed in the latest patch. The item now has a much lower chance of dropping from Sepulcher of the First Ones raid bosses.

Related Tags

  • unchained gladiator’s maledict
  • unchained gladiator’s shackles
  • unchained gladiator’s shackles quest
  • unchained gladiator’s shackles of malediction

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