With the launch of Patch 9.2, Blizzard will be changing several aspects for Mythic and Final 3 bosses in The Emerald Nightmare raid on Legion .
Topics covered: Raid Tuners have been revealed to help you prepare for content changes prior to release; itemization and tuning coming out with new raids.
“allakhazam wow” is a website that has been datamining the latest hotfixes for Blizzard’s Warcraft game. They have released information about Patch 9.2, which includes Raid Tuning for Mythic and Final 3 Bosses.
Due to the commencement of the Race to World First tomorrow, raid tuning hotfixes were implemented over the weekend to all Mythic level bosses as well as the last three monsters on all difficulties.
Note that the first eight monsters only indicate Mythic tuning, but the last three bosses show all difficulties tuned.
Guardian on the lookout
- The Guardian on the lookout overloads its core as a final act to defend the Sepulcher of the First Ones. Every 3 sec. the Guardian on the lookout inflicts 748610400 Cosmic damage to all players. This damage increases by 30%25% every 3 sec.
- The Guardian on the lookout’s core radiates 59957494 Cosmic damage to all players every 3 sec. Effect #1 NEW Effect #1 School Damage Value: 10 Difficulty: Mythic
Halondrus
- NEW All players take 0 Cosmic damage when the Volatile Charge bursts.
- Halondrus launches a volley of missiles that generate an Aftershock and deal 33724 Cosmic damage to players within 6 yards of the hit areas. The cast time has been reduced from 1.5 seconds to 1.3 seconds.
Dausegne
- 59956745 Shadow damage every 1 sec., and increases Disintegration Halo damage sustained by 500% for 6 sec.] Every 1 second, 59956745 Shadow damage is dealt, and Disintegration Halo damage is increased by 500% for 5 seconds.] Apply Aura: 2nd Effect: 1st Effect: 1st Effect: 1st Effect: Damage that occurs over time Damage/Healing is altered. Finished Value: 59 Difficulty: Legendary
- NEW EFFECT #1: Apply Aura: Periodic Damage Modifies Damage/Healing Done Difficulty: 5 Value: 5 In search of a raid
Pantheon prototype
- When they give their life, a protective barrier is established, lowering Runecarver’s Deathtouch’s damage by 100% and preventing it from leaping to a close ally. The amount of damage and healing done by players in the effect has been lowered by 100%.
- As the Prototype of Absolution becomes activated, all players get Burden of Sin. Burden of Sin deals 1274012726 Shadow damage per application every 2 seconds. #1 NEW EFFECT Damage to the school: 16.9804 Difficulty: Legendary
Anduin
- Anduin summons a Befouled Barrier, which deals 3747533724 Twilight damage to all players while also creating a 30-second barrier. The barrier receives 75% of the healing received by the players in the region. Healing decreases the size of the barrier by up to 21296651216952. The barrier bursts when it expires, inflicting 100 Twilight damage and tainting all players. Depending on the size of the Befouled Barrier, this effect drains up to one healing.
- Anduin inflicts a word of darkness on players, inflicting 1498912740. For a total of 12 seconds, shadow damage is dealt every 2 seconds. The First Effect Apply Aura as the first effect: Damage that occurs over time Damage/Healing is altered. Estimated Value: 2017 Difficulty: Legendary
Anduin slams Kingsmourne into the ground, releasing a barrage of maw energy. Every 2 seconds, Hopebreaker inflicts an extra 22481499 Shadow damage to all players, for a total of 2623029977 Shadow damage. This impact is cumulative.
A player standing in the impact zone may use Fragment of Hope to erase an application of Hopelessness. If there are no players in the impact zone, the fragment explodes, dealing 2555 Holy damage to all players.
Anduin slams Kingsmourne into the ground, releasing a wave of maw energy that does 2623029977 Shadow damage to all players, plus 22481499 Shadow damage every 2 seconds until Anduin reaches 100 willpower. This impact is cumulative.
- School Damage Value: 3540 (Effect #1) Difficulty: Legendary
Anduin slams Kingsmourne into the ground, releasing a wave of maw energy that does 2623029977 Shadow damage to all players, plus 22481499 Shadow damage every 2 seconds until Anduin reaches 100 willpower. This impact is cumulative.
- School Damage Value: 32 (Effect #1) Difficulty: Legendary
Anduin deepens the darkness inside players, causing them to feel hopeless. Every 1 second, afflicted players take 11241499 Shadow damage, and after 30 seconds, marked players detonate, causing 11241499 Shadow damage. This explosion is likewise caused by coming into touch with the same mark.
- School Damage Value: 1.52 (Effect #1) Difficulty: Legendary
When a player dies, their soul explodes in a designated area, doing 449658487129 Shadow damage to anybody within 4 yards of the impact area.
- School Damage Value: 600650 (Effect #1) Difficulty: Legendary
When the affects of Hopelessness are removed, the beacon bursts, dealing 37476370 Holy damage to all players every 1 second for 3 seconds. This impact is cumulative.
- Apply Aura: Periodic Damage Modifies Damage/Healing Done Value: 58.5 Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done Value: 58.5 Difficulty: Legendary
- NEW Effect #1: Apply Aura: Periodic Damage Modifies Damage/Healing Done Value: 2.5 Difficulty: Difficulty: Difficulty: Difficulty: Difficulty: Difficulty: Difficult In search of a raid
The Dread Lords
- Mal’Ganis surrounds the victim with a cloud of insects, causing 44915246 damage. Every 1 second, the plague is causing harm, which is increasing in severity with time. If the target gets within 5 yards of another player, the insects will jump to them and the intensity will be reset. The victim is plagued by Biting Wounds after being removed. NEW EFFORT #1 EFFORT #1 SCHOOL DAMAGE VALUE: 7 Difficulty: Legendary
The Inchoate Shadow absorbs the health of the living, dealing 1648718736 Shadow damage to all players while also recovering for 11% of its maximum health.
- NEW SCHOOL DAMAGE VALUE: 22.0201 NEW SCHOOL DAMAGE VALUE: 22.0 Normal Difficulty
- NEW EFFECT #1: 25 DAMAGE VALUE FOR SCHOOL Difficulty: Legendary
Rygelon
- Rygelon uses astral swords to deal 74943 Physical and 29977 Cosmic damage. A Corrupted Wound inflicts unmitigated harm. The First Effect School Damage is the first effect. Amount: 7085 Heroic Difficulty
Rygelon uses black magic to encircle numerous players, dealing 93687120 Shadow damage every 1 second for 18 seconds. Upon expiry or death, it explodes as a Dark Eruption.
- School Damage Value: 12.59.5 Difficulty: Mythic Effect #1
Every 2 seconds, players in The Singularity take 22481497 Cosmic damage. This impact is cumulative.
- Aura: Periodic Damage Modifies Damage/Healing Effect #1 Value completed: 31.9977 Normal Difficulty
- NEW EFFECT #1: Use Aura: Periodic Damage to Change Damage/Healing 1.9977 is the value of the work that has been completed. Difficulty: Legendary
- NEW EFECT #1: Apply Aura: Periodic Damage Modifies Damage/Healing Done Difficulty: Heroic Value: 2.5
For 9 seconds, the player has a vision into Rygelon’s black universe, enabling them to observe Unstable Cores. When infected players die, they explode, dealing 4496645084 Cosmic damage to friends within 5 yards.
The Unstable Core does 224829374796 Physical damage to any players within 8 yards upon destruction, plus an additional 2248322491 Physical damage every half-second for 3 seconds. This impact is cumulative. This kind of harm is unavoidable. If no one is affected by this effect, the Gravitational Collapse affects everyone.
- NEW EFFECT #1: Damage to the School: 500.109 Difficulty: Legendary
- School Damage Value: 700 (NEW EFFECT #1) Heroic Difficulty
- School Damage Value: 300.109 (NEW EFFECT #1) Normal Difficulty
- Apply Aura: Periodic Damage Modifies Damage/Healing Done Value: 30.0109 NEW Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done Value: 30.0109 Difficulty: Legendary
- ADDITIONAL EFFECT #2: APPLY AURA: Damage that occurs over time Damage/Healing is altered. Finished Value: 60 Heroic Difficulty
- ADDITIONAL EFFECT #2: APPLY AURA: Damage/Healing is affected by periodic damage. Value completed: 30.0109 Normal Difficulty
If there are no qualified foes, Rygelon bursts with cosmic energy, inflicting 2997744966 Cosmic damage.
- NEW School Damage Value: 50.1694 NEW School Damage Value: 50.1694 NEW School Damage Value: 50.1694 NEW School Difficulty: Raid Seeking
- School Damage Value: 60 (NEW EFFECT #2) Difficulty: Legendary
- School Damage Value: 55 (NEW EFFECT #2) Heroic Difficulty
- NEW SCHOOL DAMAGE VALUE: 50 NEW SCHOOL DAMAGE VALUE: Normal Difficulty
- REMOVED Effect #1: Use Aura: Damage/Healing Done Value: 0 Dummy Modifies
- NEW Aura Effect #1: Mod Damage Done Percentage Value: 20
If there are no qualified foes, Rygelon bursts with cosmic energy, inflicting 2997744966 Cosmic damage.
Mechanics of Heroism
- The Cosmic Core hurls stellar material towards the closest player, dealing 11241 Cosmic damage and a further 14992248 Cosmic damage per half-second to all players within 5 yards, entangling them for 8 seconds. This impact is cumulative. School Damage Value: 1530.0109 Effect #6 Effect #1 Heroic Difficulty
- NEW EFFECT #1 Difficulty: Mythic Damage Value: 15
- Apply Aura (effect #2): Reduce your run speed by a percentage. Damage/Healing Done Value: 3525 Modifies Damage/Healing Done Value: 3525 Heroic Difficulty
- Damage/Healing Done Value: 27.5 Effect #3 Apply Aura: Periodic Damage Modifies Damage/Healing Done Heroic Difficulty
- ADDITIONAL EFFECT #2: APPLY AURA: Reduce your run speed by a percentage. Damage/Healing Done Value: 25 Modifies Damage/Healing Done Value: 25 Difficulty: Legendary
- Apply Aura (NEW EFFECT #3): Damage/Healing Done is modified by Periodic Damage. Value: 3 Difficulty: Mythic
Mechanics of Myth
- Each Unstable Matter Field implodes into Cosmic Radiation when consumed or expired. Players that stand inside this field take 374711241 Cosmic damage every half-second, dragging them in.
- When Rygelon enters The Singularity, he absorbs all Unstable Quasars and gains a Dark Quasar application for each one consumed. Rygelon ejects a Dark Quasar towards a targeted player every 2 seconds, which explodes after 3 seconds, dealing 29977 Shadow damage to players within 8 yards. Approximately 6 yards.
- Every 1 second, the Unstable Core explodes, dealing 37472998 Shadow damage to players within 5 yards56 seconds. This impact is cumulative]. Any harm done to players in this manner is passed on to the core. EFFECT #2 HAS BEEN REMOVED Apply Aura as the first effect: Damage/Healing is altered by the dummy. Finished Value: 100
- NEW Aura: Periodic Dummy Modifies Damage/Healing Value: 100
The duration was increased from 5 to 6 seconds. Every 1 second, the Unstable Core explodes, dealing 37472998 Shadow damage to players within 5 yards56 seconds. This impact is cumulative]. Any harm done to players in this manner is passed on to the core.
- School Damage Value: 54 (Effect #1) Difficulty: Legendary
Jailer
This initial ability isn’t included in the Dungeon Journal, but we believe it has something to do with how the encounter finishes, so proceed with caution.
- Azeroth boosts Azeroth’s heroes, releasing them from their shackles and raising their Mastery by 3514, as well as their Haste, Critical Strike, and Versatility by 10%. 4th Effect The First Effect Apply Aura: 3516.2586 Mod Rating Value
- APPLY Aura: NEW EFFECT #1 Value of the Modified Rating: 17.507 Difficulty: Raid Seeking
- APPLY Aura: NEW EFFECT #1 Value of the Modified Rating: 14.243 Difficulty: Legendary
- APPLY Aura: NEW EFFECT #1 Value of the Modified Rating: 15.1842 Heroic Difficulty
- For 4 seconds, the Jailer brands many players with a terrible rune. The rune provides a shield that absorbs the next 182543 damage for 30 sec304238 damage for 1 minute after it expires. While the shield is up, the player becomes hostile to teammates and is forced to leap from the ledge. Third effect Third effect Using Aura: Damage Absorption Amount: 150200 Normal Difficulty
- 3rd Effect: Use Aura: Damage Absorption 150225 is the value. Heroic Difficulty
- Third effect Using Aura: Damage Absorption 300500 in value Difficulty: Legendary
The duration was increased from 30 to 60 seconds. The Incarnation of Torment lets out a piercing scream that deals 33724 Shadow damage to all players while also reducing their haste by 20%. This impact is cumulative. NEW: Cast Time has been changed from 5 seconds to 3 seconds. Only On Player has been added to the game. The Jailer hurls the head of his flail at players within 13 yards of the point of contact, dealing 187357 Shadow damage. All players are knocked away by the force of the hit, which causes 1124118736 Shadow damage every 3 seconds for 21 seconds.
- Damage/Healing Done Value: 1515.0011 Effect #2 Apply Aura: Periodic Damage Modifies Damage/Healing Done
- ADDITIONAL EFFECT #2: APPLY AURA: Damage/Healing is affected by periodic damage. 15.0011 is the value of the work that has been completed. Normal Difficulty
- ADDITIONAL EFFECT #2: APPLY AURA: Damage that occurs over time Damage/Healing Done Value: 25 Modifies Damage/Healing Done Value: 25 Difficulty: Legendary
- ADDITIONAL EFFECT #2: APPLY AURA: Damage that occurs over time Damage/Healing is altered. Finished Value: 20 Heroic Difficulty
Reduces the target’s maximum health by 300 percent for 5 minutes and 30 seconds.
The duration was reduced from 300 seconds to 30 seconds. The Jailer casts a shield that absorbs the next 425933 healing and distributes it equally among targets within 8 yards of the target. All targets are afflicted with Domination after the spell expires.
- Effect #1: Modify Healing Absorb Percentage using Aura 250500 in value Normal Difficulty
- Effect #1: Modify Healing Absorb Percentage using Aura Amount: 300600 Heroic Difficulty
The Jailer detonates the earth around him, causing all players to take 168622224829 Shadow damage. The more away the player is from the Jailer, the less harm is dealt.
- NEW EFFECT #1: 225 Damage to the School Difficulty: In search of a raid
- School Damage Value: 300 (NEW EFFECT #1) Difficulty: Legendary
- NEW EFFECT #1: 275 Damage to the School Difficulty: Heroic
All players are chained to the Jailer, who pulls them towards him and inflicts 14989 Shadow damage every 2 seconds for 6 seconds.
As the shackles come to an end, the Jailer casts Oppression. Ignore Line of Sight is a new ability that increases the damage suffered from Misery by 10000 percent for 1 minute.
- Aura: Mod Mechanic Damage Percentage Value: 100005000 Effect #1: Apply Aura: Mod Mechanic Damage Percentage Value: 100005000
The Fallen King’s presence summons a furious storm that deals 1498918736 Shadowfrost damage to all players every 1 second. This effect stacks, with the stack count growing every 5 seconds.
- School Damage Value: 2025 (Effect #1) Difficulty: Legendary
For 4 seconds, the Jailer brands many players with a terrible rune. The rune provides a shield that absorbs the next 182543 damage for 30 sec304238 damage for 1 minute after it expires. While the shield is up, the player becomes hostile to teammates and is forced to leap from the ledge.
The Jailer leaves a dark rune on many players that deals 3743 Shadow damage every 1 second for 7 seconds. The rune explodes upon expiry, knocking the player skyward and dealing 2997752460 Shadow damage to all players. Allies are not affected by the eruption if the player is within a pylon conduit.
- School Damage Value: 4060 (Effect #1) Heroic Difficulty
- School Damage Value: 4070 (Effect #1) Difficulty: Legendary
- NEW EFFECT #1: Damage to the School: 40 Difficulty: In search of a raid
For 6 seconds, the Jailer marks several players with an evil rune. The rune deals 2997744966 Shadow damage to players within 8 yards and activates Dominating Will at the player’s location when it expires.
- NEW EFFECT #1: 60 DAMAGE TO THE SCHOOL Difficulty: Legendary
- NEW EFFECT #1: 50 DAMAGE VALUE FOR SCHOOL Heroic Difficulty
The Jailer casts destructive magic on his current victim, dealing 149886 Shadow damage and a further 898314989 Shadow damage every 1 second for 18 seconds to everyone within 10 yards. Pylons that are caught in the explosion are obliterated.
- School Damage Value: 100120 (Effect #1) Normal Difficulty
- School Damage Value: 120180 (Effect #1) Heroic Difficulty
- ADDITIONAL EFFECT #2: APPLY AURA: Damage/Healing Done Value: 20 Periodic Damage Modifies Damage/Healing Done Difficulty: Legendary
- ADDITIONAL EFFECT #2: APPLY AURA: Damage that occurs over time Damage/Healing is altered. Finished Value: 20 Heroic Difficulty
The Jailer makes a terrible proclamation to 20 players, prompting them to explode in 4 seconds, dealing 2997759954 Shadow damage to all players within 5.5 yards of the targets.
- NEW EFFECT #1: Damage to the School: 39.9993 Difficulty: Raid Seeking
- NEW EFFECT #1: 60 DAMAGE TO THE SCHOOL Heroic Difficulty
- NEW EFFECT #1: 50 DAMAGE VALUE FOR SCHOOL Normal Difficulty
- NEW EFFECT #1: Damage to the School: 80 Difficulty: Legendary
After 3 seconds, the Jailer’s words reverberate, doing 2997774943 Shadow damage to players within 5.5 yards of where Torment exploded.
- NEW EFFECT #1: Damage to the School: 39.9993 Difficulty: Raid Seeking
- NEW EFFECT #1: 100 DAMAGE VALUE FOR SCHOOL Difficulty: Legendary
- NEW EFFECT #1: Damage to the School: 80 Difficulty: Heroic
- NEW EFFECT #1: 60 DAMAGE TO THE SCHOOL Normal Difficulty
Dominated pylons emit spheres of dark energy that target and attack random players 3 seconds later. Each wave of energy does 22491 Shadow damage to players trapped in its path, plus an additional 7486 Shadow damage every 3 seconds for 15 seconds. Ignore Line of Sight has been added as a new feature.
Mechanics of Heroism
- For 1 minute, the Jailer defiles a section of the chamber, dealing 97439745 Shadow damage every 1 second to players in the area. The area of impact of Defile grows exponentially each time a player takes damage. Third effect The First Effect Apply Aura: Substantial Damage on a Regular Basis Damage/Healing is altered. 1313.0026.0026.0026.0026.0026.0026.0026.0026.0026.0026.00
- NEW EFFECT #1: Use Aura: Periodic Damage to Change Damage/Healing 13.0026.0026.0026.0026.0026.0026.0026.0026.0026.0026 Normal Difficulty
- ADDITIONAL EFFECT #2: APPLY AURA: Value of Screen Effect: 13 Normal Difficulty
Mechanics of Myth
- For 35 seconds, the victim is infused with Azerite energy, which increases damage and healing done by 3% and increases Arcane damage takendamage absorbed from Surging Azerite by 100%. This impact is cumulative. EFFECT #2 HAS BEEN REMOVED The First Effect Apply Aura: Modified Percentage of Damage Inflicted Value: 100
- NEW Aura: Mod Mechanic Damage Percent Modifies Periodic Damage/Healing Value: 100
NEW Azeroth expels the corruption from its resurrected blood, dealing 59954 Shadow damage and silencing everyone who comes into touch with it.
The Jailer shatters Azeroth, dealing 44966 Arcane damage and inflicting Arcane Vulnerability on all players twice in a row. This strike scatters Blood of Azeroth around the room.
The “wowhead 9.2 datamine” is a patch that has been datamined and released by the developers of World of Warcraft. The patch includes Raid Tuned for Mythic and Final 3 Bosses, as well as other fixes.
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