The Shadowlands is a raiding zone in the Warcraft universe. This week on the Mythic Dungeon Podcast, we’re talking about how to make your way through this difficult and challenging end game-leveling area! We provide you with all of our thoughts on what cards/gear should be used for each boss encounter.
The “9.1.5 dps rankings” are the latest rankings for Shadowlands in Season 3 Week 6 – Mythic Sepulcher of the First Ones.
Today we’ll look at the DPS balance in Sepulcher of the First Ones during Shadowlands Season 3’s week of April 5th. We’ll be using data from Warcraft Logs’ Mythic Sepulcher of the First Ones statistics for this study.
Sepulcher of the First Ones Statistics Page on Warcraft Logs
Source and disclaimers
The information for this post was gathered from the Sepulcher of the First Ones Statistics Page on Warcraft Logs during the week of April 5th for Mythic difficulty. We’ll look at the Statistics for the 95th Percentile as well as the overall findings to get a clearer understanding.
The purpose of this article is to provide a snapshot of Season 3 class balance. This is an imperfect depiction of Season 3 balance since tier set acquisition may radically alter these figures week to week.
We mention viewpoint because there are inherent biases in this approach of looking at data.
- Specs that are deemed underpowered are played less often and look to be weaker than they are.
- This occurs because many performance-oriented players will choose the strongest spec or class, widening the gap between top and bottom specifications even further.
- Alternative techniques like parsing funneling may affect the position of specifications for the 95th percentile. To help create a clearer picture for all specifications, we’ve included a graphic that shows the results for all percentiles.
Week of April 5th, DPS Rankings in Season 3 – Mythic Sepulcher of the First Ones
Statistics for the 95th Percentile
Statistics in general
Remember, the change is being compared to Heroic, which was the statistic we presented last week.
Position | Specification and Classification | Size of the Population | Change from Heroic to Ordinary |
1 | Warlock of Destruction | 2990 | ↑10 |
2 | Warlock of Demonology | 14286 | ↓1 |
3 | Shaman of the Elementals | 3301 | ↑5 |
4 | Shaman of Enhancement | 7976 | ↓1 |
5 | Hunter for Survival | 2157 | ↓1 |
6 | Rogue of Subtlety | 9847 | ↑4 |
7 | Fire Mage | 5955 | ↑17 |
8 | Death Knight Frost | 4673 | ↓6 |
9 | Demon Hunter Havoc | 11290 | ↑3 |
10 | Hunter’s Marksmanship | 12998 | ↓3 |
11 | Paladin of Retribution | 2689 | ↑6 |
12 | Priest of the Shadows | 6070 | ↓6 |
13 | Death Knight, the Unholy | 1934 | 0 |
14 | Monk Windwalker | 2467 | ↑6 |
15 | Assassination Rogue is a fictional character. | 945 | ↑1 |
16 | Warrior of Fury | 14152 | ↓1 |
17 | Frost Mage (Frost Mage) | 11112 | ↓8 |
18 | Warlock of Affliction | 1196 | ↑4 |
19 | Mage of the Arcane | 824 | 0 |
20 | Rogue Outlaw | 239 | ↑1 |
21 | Druid Feral | 984 | ↓7 |
22 | Druid of Balance | 16171 | ↓17 |
23 | Warrior of Arms | 1876 | ↓5 |
24 | Hunter with Beast Mastery | 5394 | ↓1 |
Commentary from the Class Writers
To help understand better what the statistics mean currently, we invited our Warlock of Destruction and Rogue of Subtlety class writers to talk more about the state of their specs in Season 3 and what the future holds for their specs in Sepulcher of the First Ones.
Warlock of Destruction
Warlock of Destruction in Mythic Sepulcher of the First ones
Destruction has performed very well over the previous two weeks, thanks to the buff we got two weeks ago:
Destruction
- The total amount of damage has risen by 5%.
In this essay, I’ll explain why a single aura boost turned one of the lowest parsing specs into one of the highest parsing specs, and whether or not it was truly this aura buff that made Destruction so popular.
Firstly, it’s important to know Destruction was never that far behind Demonology in raids, which is arguably the strongest DPS spec in the raid currently. But the use of Power Infusion on a Warlock of Demonology was such a huge value, that Demonology ended up being a significant amount ahead of the competition. Demonology also received a nerf to the Demonic Consumption talent which went from 15 -> 12%. Totaling a 4.5% DPS decrease for Demonology.
Destruction has always excelled at the same few things, and this is still true to varied degrees now. These are the items:
- Being able to pool resources and then deliver a big amount of our damage into a priority target in a limited burst window. This is still true to some extent, but since Chaos Bolt’s damage isn’t very high on its own, this isn’t as accurate as it formerly was. However, by combining it with a few buffers, such as Madness of the Azj’Aqir+Eradication, we may get past this.
- Havoc has a very powerful multi-target cleave.
- During Summon Infernal, a powerful AoE blast occurred. With the addition of the 4-set bonus Avatar of Destruction and the talents Rain of Chaos+Inferno+Soul Conduit, this is more accurate than ever. This configuration enables you to spam Rain of Fire on almost any global if there are enough targets.
Destruction has had a number of flaws throughout history, including:
- Single target damage is weak. This has always been a problem created by Havoc cleave unintentionally. Destruction would be out of control on several targets if it was too powerful on a single target since it could simply replicate its damage.
This is no longer the case, since Destruction’s new configuration has sufficient damage increase buffers for Chaos Bolt, giving Destruction an extremely powerful single-target attacker. This set-up comprises of the following components:
- The Azj’Aqir’s Legendary Madness – Increases the damage of Chaos Bolts cast within 4 seconds of each other, making them strike significantly harder. As long as you’re able to profit from this boost, this is a wonderful enhancement to Destructions single target.
- The talent lineup is as follows:
For a long time, Destruction has been a burst-oriented spec, which means it does the bulk of its damage during its main cooldown, Summon Infernal. While this is true, we also do considerable harm outside of this. Furthermore, by postponing this slightly, you may time your 4-set procs Avatar of Destruction, resulting in extra damage for essential priority targets or crucial areas of an encounter. The Anduin Wrynn encounter is a nice illustration of this. If you’ve been assigned to visit the Kingsmourne Hungers realm, make sure you have soul shards and an Avatar of Destruction prepared ahead of time. This implies that even if you don’t preserve your huge cooldowns, you’ll still be able to do a decent amount of damage.
Conclusion Destruction is a strong contender for a DPS place in Mythic Sepulcher right now, particularly following the damage boost of 5%. The lack of mobility is one of Destruction’s weaknesses, but that’s about it. Destruction may perform a variety of damage profiles based on the situation. Destruction’s toolset, which includes multiple legendaries and covenants, allows it to match a variety of situations by just switching out a few pieces. Demonology is likely to parse somewhat higher in certain encounters, but Destruction isn’t as dependent on external circumstances to inflict full damage. Destruction is an even more appealing candidate for a DPS seat since we can do massive quantities of damage on a far more flexible time frame than Demonology.
Rogue of Subtlety
The legendary statistic in Warcraft Logs is presently significantly deceptive when evaluating overall performance. The major reason for this is because the data is missing. Due to a paucity of public records on Anduin Wrynn and the subsequent bouts, the site only catches the first seven bosses. This benefits the speciality, but it will result in a worse place when additional bouts are added.
Rogue of Subtlety specifically can shine on at least six of this fights in the statistic and is a strong choice especially in progression. The signature fight Halondrus is one of the harder fights of the raid, and subtlety is probably the strongest choice on it. This is a consequence of a boss specific design that makes auto attacks not miss and leads to an increase in combo point and energy income from Shadow Techniques, which leads to a higher amount of cooldown reduction on the signature cooldown Shadow Dance and also to more tier set procs of the two and four set piece, Immortal Technique and Immortal Technique. Shadowstep, the teleportation from Shadowstrike when combined with Vanish as well as Cloak of Shadows can dramatically reduce healing requirements on fights like Dausegne. Some of the fights that are not on the statistic yet are also very good for Rogue of Subtletys like The Jailer as well as Rygelon.
However, this leads to a question about the bad fights. The three fights Rogue of Subtlety is bad on are Prototype of War, Anduin Wrynn and Mal’Ganis. Prototype of War was initially a good fight for Subtlety because Necrotic Ritualists caused a big thread and allowing rogues to focus on killing them fast would make progression easier, but with growing power from gear, it became something easy to handle. For Anduin Wrynn the main problem comes down to cooldowns, the class does not have strong enough cooldowns to utilized the intermission phase well. Rogue can still be one of the stronger classes for boss damage, but the class as a whole is most of the time one that would be considered to be replaced on this fight. Lords of Dread has a similar issue, but is also a two target fight on top of this. Two target cleave is the worst case scenario for Subtlety and given the, compared to other classes, low amount of burst during the damage swarm phases, might make the specialization not desirable.
In terms of Warcraft Logs statistics, future placement of the spec will depend on how fights like Anduin Wrynn will be weighted on the overall statistic and specifically Rogue of Subtlety is likely to drop down some positions in the long run.
Overall, I believe Rogue is in one of the finest spots she’s been in for a long time, although she still has some flaws in the current raid. I advise everyone to try it out since it’s a lot of fun and includes several useful survival features in addition to damage output.
Sepulcher of the First Ones Class Guides
Check out our Sepulcher of the First Ones Class Guides for additional information on specifications in Season!
DKFrost DKUnholy DKBlood DK
DHVengeance DHHavoc DH Druid of BalanceDruid FeralGuardian DruidRestoration Druid Hunter with Beast MasteryHunter’s MarksmanshipHunter for Survival Mage of the ArcaneFire MageFrost Mage (Frost Mage) Brewmaster MonkMistweaver MonkMonk Windwalker Holy PaladinProtection PaladinPaladin of Retribution Discipline PriestHoly PriestPriest of the Shadows Assassination Rogue is a fictional character.Rogue OutlawRogue of Subtlety Shaman of the ElementalsShaman of EnhancementRestoration Shaman Warlock of AfflictionWarlock of DemonologyWarlock of Destruction Warrior of ArmsWarrior of FuryProtection Warrior |
Mythic+ is a tier of raiding in World of Warcraft that requires players to have a minimum item level of 910 and the current expansion. This week, we will be ranking the best mythic+ dps for Mythic Sepulcher of the First Ones. Reference: mythic+ dps rankings 9.0 5.
Related Tags
- wow 9.1 dps rankings m+
- dps ranking shadowlands
- shadowlands 9.1 dps rankings
- wow 9.2 dps rankings