Finding the perfect build is easy when you have a knowledgeable friend or guildmate to help, but what if that’s not an option? The following are some tips for making progress in Mythic+ dungeons.
The “sanguine depths bursting” is a topic that has been brought up a lot recently. It’s a perfect time to start leveling your Mythic+ dungeons on the Sanguine, Storming, and Tyrannical weeks.
This week’s dungeons are here. This week’s affixes are Sanguine, Storming, Tyrannical, and Tormented! This week is a Tyrannical week that is a little more laid-back. Sanguine may be challenging in certain circumstances, although many meta specifications feature displacements of some kind that can help with sanguine control. Using taunting at certain periods may also help with sanguine control.
Storming may be soaked early by healers, tanks, and melee DPS to reduce the quantity of knock-ups available at any one time. While wetting the tornadoes might be detrimental at times, soaking them ahead of time can provide a lot of space for movement, particularly on huge pulls.
Take a look at our weekly Mythic+ Tip of the Week, which included… Button to Change the Temperature If you’re looking for any Shadowlands Basic Routes or Tips & Tricks for each dungeon, you’ve come to the right place. Take a look at the following resources: Shadowlands MDT Routes will be available shortly. Tips and Tricks for Mythic+ Damage Calculator for Mythic+
Wake of the Necrotic
The timeframe in Necrotic Wake is one of the most merciful of all the dungeons available. This implies that as long as you stick to a safe plan and kill the bosses, you’ll be OK. The best overall tip is to use a lot of Bloody Javelins against bosses. Because the bosses are the most tough section of the dungeon, it’s best to use the Javelins on them. In these dungeons, Discharged Anima and Anima Exhaust are both very potent AOE effects that should be employed to blow up trash packs in between cooldowns.
Necrotic Wake Recommendations Make sure you have some form of armament for Amarth, Surgeon Stitchflesh, and Nalthor the Rimebinder this week. The bosses in Necrotic Wake might be challenging because to the Tyrannical affix set.
Blightbone’s innate Kyrian Anima Exhaust ability should be enough to deal with this monster. Many individuals will choose to execute Blightbone with a Bloody Javelin and a trash pack or Tormented mob in the nearby area.
If you CC the adds that are still up during the Final Harvest for Amarth, the adds will not be eaten and you will be wiped. To prevent having to kill the adds, top groups will CC the mages with paralysis or Shackle Undead on every set, as explained in this tip of the week. This does, however, need coordination. On Amarth, Bloody Javelin is usually used in conjunction with a Tormented mob. This is shown in the video below.
Saving a Bloody Javelin is a frequent technique for Surgeon Stitchflesh, as is utilizing the Javelin on the first add + boss to ensure you don’t have multiple adds and have a chance to 1 phase the boss. You may have to concentrate the Stitchwerk or use hammers on the monster if you miss the javelin on the first Kyrian Stitchwerk. In addition, the boss does not CAST HIS ESCAPE SUB 5 percent HP. Alternatively, strong CDs like Ashen Hallow + Bloodlust may be used, but it all relies on the group and the key level. You can wipe if you let this boss alive for too long and have many adds up.
Finally, it is quite characteristic of Nalthor the Rimebinder to have Bloodlust yet not utilize it on Stitchflesh. You should also use Forgotten Forgehammer against Icebound Aegis shields if you have additional DPS from Dark Exile below. It’s also a good time to utilize Battle Rezzes and sacrifice individuals to the Dark Exile at this stage. This may help you save time with the boss in general.
Guide to a Necrotic Wake
Depths of Sanguine
On this week’s affixes, Sanguine Depths may be quite difficult. Because of how Sanguine affects the Sinfall Boon bonus and stacking throughout the key, this is the case. You’ll have to play the dungeon a little less aggressively this week, which means that many of the benefits in the time department that are listed in this key aren’t available. In cramped passageways, storming can also quite aggravating.
This week’s Sanguine Depths suggestions The Sinfall Boon lanterns and how to prolong stacks FOR FREE are a huge hint! You can get another stack of the Sinfall Boon boost for the cheap low cost of 1 Giant Deathweb Egg or a Crashin’ Thrashin’ Robot. This is especially handy since Sanguine makes it difficult to receive refreshes via the garbage.
The bosses of Sanguine Depths are the most difficult to defeat. Having Bloodlust for the majority of the bosses will give you the greatest results. In Sanguine Depths, you’re likely to be given a complete wipe to trash in any spare time you have. You don’t have the same luxury as employers when it comes to wiping them out. The most crucial thing about Sanguine Depths is to make sure you have excellent plans for all four bosses.
- Kryxis the Voracious – You’ll be alright if you put the Severing Smash orbs in a solid area and absorb the Juggernaut Rush.
- Executor Tarvold – Make sure you have all of your offensive cooldowns and that you immediately concentrate down any additions. It’s also highly useful to have the Sinfall Boon lantern bonus.
- Grand Proctor Beryllia – Soak 3 – 4 stacks of orbs each time, then employ powerful personals. It’s a typical technique to rotate immunity and enable other players to absorb four stacks of orbs if you’re performing a high enough key rotation.
- General Kaal – Sanguine isn’t dropped by majority of the monsters in the gauntlet, thus you should be ok to trash with the boss. Outside of basic difficulty, there isn’t any increased difficulty on this week’s affixes.
Guide to Sanguine Depths
The Ascension Spires
The timeframe in Spires of Ascension is quite forgiving most weeks if you tackle the dungeon at a leisurely pace. Sanguine may be difficult to fight in this dungeon since there are monsters that halt and cast inside the sanguine, making front-to-back slaying essential. Even with significant quantities of sanguine healing, if played effectively, the timing is still very merciful.
This week’s Spires of Ascension tips Sanguine may be very harmful on the Forsworn Goliath and Forsworn Squad-Leader. When the goliath enters the Recharge Anima phase, make sure that none of the mobs are underneath it. Aside from that, any displacement will suffice and will aid in your sanguine recuperation. The bosses in this dungeon, particularly Ventunax this season compared to previous, aren’t as tough as they were last season, but they may still pose problems on Tyrannical. Having plenty of cooldowns and maybe Bloodlust for them will help a lot. One thing to keep in mind regarding Storming is that it has an effect on Ventunax and the angel mini bosses. Storming these mobs may be quite aggravating due to the missiles and “safe areas” that must be maintained. You should be alright if you are careful and aware of this.
Just take it slow and steady, and make sure you have adequate cooldowns for the bosses. If you can accomplish all of these goals, you should be set to go.
Guide to the Ascension Spires
Atonement Halls are places where people go to make amends for their sins.
On this week’s affixes, Halls of Atonement is a dungeon that is surprisingly challenging. Sanguine is an affix that may significantly slow you down in Halls owing to the large number of difficult-to-move creatures. Storming is also quite unpleasant for melee in this key, since there are a lot of frontals and other abilities to dodge while simultaneously avoiding being sucked into a tornado washing machine.
This week’s Halls of Atonement tips On Halls of Atonement, the most common challenges you’ll encounter are execution vs the timer as a whole. Sanguine may cause a lot of undetectable time losses, and when paired with Tyrannical, your timing can be rather challenging. One of the most important things you can do to succeed on this key is to use as many displacement skills as possible. This will make it easier for you to relocate monsters like the Depraved Houndmaster, Depraved Obliterator, and other mobs away from the Shard of Halkias. Also, once the mobs around the Shard of Halkias begin to die, double-check that the shard isn’t going to unleash his thrash.
You can play 3 of the Loyal Stoneborn with Halkias very simply, which is a useful tip. The boss will perish quite rapidly as a result of this. This may be done with x2 Venthyr players slamming their control at the same time, or with a single player that has either Power Infusion or Bloodlust. In any case, having three Stoneborns for this monster is a huge plus. If you can’t get all three at once, getting two and then one is a perfectly realistic option. This is particularly useful during Tyrannical weeks, when the bosses take an inordinate length of time.
Guide to the Halls of Atonement
Tirna Scithe Mists
Due to the ease with which you may blend maze packs together, Mists of Tirna Scithe is much simpler this week than it was last week. The flexibility to mix these labyrinth packs is a big part of the Mists timer’s leniency. Outside of typical trash challenges, you should have no trouble merging the trash packs due to the fact that it is Sanguine.
This week’s Mists of Tirna Scithe tips The most important Mists recommendations this week are about being able to do enough damage to bosses while also being able to traverse the labyrinth effectively. It’s critical to conserve Bloodlust, offensive cooldowns, and whatever else you can for the Ingra Maloch boss burn. On this timing, saving phases on Ingra may save you minutes of time. Furthermore, since it is Tyrannical, you may expect some really extended boss confrontations. On Mistcaller, there is also a technique to dependably bypass Guessing Game. While the Dodge Ball is being cast, it entails pushing the monster 2 percent over the breakpoint and 2 percent beyond the 70, 40, and 10 breakpoints. You must expend a lot of HP on the monster during the Dodge Ball, so be cautious of that, but it may save you a lot of time if done correctly.
Using a pet to drag the 3rd Tormented mob over the wall before confronting Ingra Maloch may be a huge aid. Simply use a Pet Attack through the wall on the afflicted mob, bring the pet back, and this will happen. You may learn more about trash-pulling tactics by clicking here! Also, since Dwarf (or cat form druid) models are smaller, there are methods to drag creatures through the maze’s barriers. There are locations like this on many, if not all, of the walls; it simply takes time to find out where they are. As an example, consider the following:
Scithe Guide to the Mists of Tirna
Regardless of any affixes you encounter this season, Plaguefall has a forgiving timeframe. However, the dungeon is a tough place to be sanguine. There are several situations where you might easily get unnecessary mob healing, causing your pulls to take much longer than they should. Storming may be aggravating in certain cases, especially if you get knocked pregnant at the wrong moment. Tyrannical may also increase the damage dealt by bosses by giving them additional spells, phases, and additions on specific monsters.
This week’s Plaguefall advice Plaguefall’s pain points are all tied to execution. Plaguefall is simple to play on the timer, but the accuracy necessary in the game might be tiresome if you are not well-coordinated. There is some general advise, such as being weary of Sanguine, but there are certain particular things to be mindful of in the mobs within the Domina Venomblade area. If you don’t run a lot of displacements, there are a lot of mobs that are tough to shift. Furthermore, Plaguebound Devoted coordination may either save or lose you a lot of time. If you are not coordinated, breaking up these pulls into 3+ pulls may be preferable. The miniboss in the final boss chamber hops to neighboring devouted adds at 66 percent and 33 percent intervals, which is important to know if you don’t want to Sanguine heal that mob.
The island with the Decaying Flesh Giant is another attraction to avoid. On Sanguine, this island pull may be terrifying. Be aware that there is a huge discrepancy in health over the whole island.
Guide to Plaguefall
Theater of Pain is one of the most challenging dungeons to complete, particularly on Tyrannical. Sanguine is usually not a serious concern, but if it starts to produce difficulties, it may quickly become fatal. In Theater of Pain, there are a lot of low-density, high-HP monsters, and healing them would be a nightmare. However, if you can look beyond Tyrannical, this isn’t a bad week for TOP.
This week’s suggestions for Theater of Pain If at all possible, Oros Coldheart should be avoided at all costs. When compared to playing the very sluggish Oros, this will help you to save a large amount of time (see what I did there).
Another important technique for this dungeon is to line of sight the Ancient Captain patrol pack in the Xav wing in order to have the trash grouped with the commander CCed. From here, you should concentrate on the Shambling Arbalest, then break the commander’s CC and deal with the pack. This drastically reduces group damage and drastically reduces the possibility of Sanguine healing.
Guide to the Theater of Pain
This week’s dungeon, De Other Side, isn’t spectacular, but it’s not bad either. There are a lot of unseen time lost in here, particularly in the Ardenweald wing. This is to the point where using the Urn stun to heal up monsters you wouldn’t normally want to heal up might lead to serious mistakes. Due to the huge number of monsters for some of the pulls and how tough it might be for melee dps, storming is also severe in this dungeon.
This week’s suggestions for De Other Side Overall, if you have a lot of boss DPS, you should be able to finish DOS. If you’re playing a Hakaar where your boss damage is iffy and the monster may live a long time, late cooldowning / late Bloodlust for Hakkar the Soulflayer can be quite effective.
Another important thing to remember in this dungeon is to heal the 4.RF-4.RF, since he is quite simple to heal in the Mechagon wing. Make careful to relocate him as soon as the spinners begin to die.
Last but not least, if you’re feeling adventurous, there’s some fascinating stuff on Dealer Xy’exa:).
The Guide from the Other Side
The “9.1 affix rotation” is a list of tips and tricks for Mythic+ dungeons on Sanguine, Storming, Tyrannical weeks.
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