World of Warcraft is the most popular online role-playing game in North America. In this video, I discuss how to uninstall World of Warcraft and switch over to Gnomecore or a similar free alternative RPG client.
“how to uninstall wow” is a question that is asked quite often. If you are trying to uninstall World of Warcraft, this article can help you with the process.
Much if it’s difficult for me to think about gaming today owing to real-life events – the worst day in recent Russian history with even worse prospects hanging on the horizon – I’d still want to say a few words about 9.2. and Zereth Mortis.
Despite the fact that there were no high hopes for the lore, the Blizzard authors managed to outdo their prior exercise in folly and illogic. WTF, WTF, WTF?! was my reaction as I progressed through the yellow tasks.
- An Arbiter’s seal appeared out of nowhere, and all these Oribos individuals could produce it like an old toothpick from their sleeve.
- Mawsworn appeared out of nowhere to assault a gateway for no apparent reason.
- Primus said that it is a hallowed site where even death pantheon is not permitted, and then added, “Pave the road for us, and the Covenant soldiers will follow quickly” (but not Pantheon because uhm reasons)
- The First Ones seem to have counted on a “selected mortal” to rescue the Forge, therefore the teleportation stones were strategically placed. It wasn’t death realm army or automa, but a random mortal.
- When we were getting ready to leave for Zereth after many months, Jailer’s men attacked a very worthless and harmless exploring expedition camp. He swiftly ties up the operation when we arrive – the real danger – and adds, “Whatever, it’s no use anyhow, our aim is the Forge.”
- We hear that the Forge is guarded by five obelisks, and that Jailer’s men have been attempting to breach them for months. They shattered one. So, we’ll have to safeguard them.
- No, no, no, no, no, no, no, no, no, no We discover Anduin at the Forge’s gates for whatever reason, he overcomes a local gatekeeper, and Jailer is swooshed through without a hitch.
What the fuck is going on here?
We expected Sylvanas narrative to be the most divisive and frustrating beat in the expansion. Nonetheless, the writing – if that is the right word – violates all logic and coherence.
Then they immerse us in the native activities and routines of land exploration. They state it plainly: “What you learn may assist us in defeating Jailer.” It could happen, or it could not. Anyway, have a good day, since the local countryside is very intriguing and full of surprises! That is something they teach athletes on a regular basis. Yes, “how nice the water is” was squeezed into a quest conversation.
This place is full of nonsense and grind. After Jailer’s departure, dealing with his army is pointless — after all, what is it doing here now? It’s piled in a few enclaves, doing nothing significant, not assaulting us, and, for what it’s worth, could be left alone. There’s some unfriendly fauna in the area, and no, I’m not going to assist the dull locals with their boring jobs — that’s not why I came here in the first place.
The zone itself consists of a mixture of global objectives, daily tasks, and vexing riddles. Grind-me-ten has been changed to grind-me-13-15-20, which is twice as terrible for a frost mage due to the decreased character strength at the start of the patch. I really attempted to start out on a path of daily responsibilities, to put myself in a scenario where all I had to do was kill an unending number of mobs with a high chance of being killed, and often on the point of dying.
The zone, like the rest of the Shadowlands, is beautiful yet repetitive. You’ve been to one subzone, and now you’ve been to all of them (I explored the whole zone, so I can tell). When it came to the locals, I said that they could go with a cute WALL-E feel, and Blizzard chose C-3PO, but without the comedic humor.
Overall, I realized I’m in for many months of really little, irritating, and tedious jobs. And when I questioned myself, “Am I having any fun here?” I realized that I wasn’t. The response was a resounding, emphatic nay. I have no desire to log in – not for the lore (lol), not for the gameplay, and certainly not for the purpose of grinding another dozen or so currencies to advance in this content.
I completed a few tasks, removed a dozen from my log, teleported to Ironforge, flew to Kharanos, and exited the game. I have no desire to play the patch on my main, much alone any of my alts. The patch is bereft of gameplay, Warcraft vibes, plot, characters, and spirit – everything that made the game fun to play and enjoy for so long.
I’m not sure what’ll be in 10.0, but if it does, it may pique my curiosity and draw my attention. However, 9.2 is unmistakably not Warcraft. There was nothing for me here, not even an occasional logon or a 30-minute session once a week, I felt disjointed and remote.
It was a huge comfort to be able to uninstall the game so quickly. Shadowlands is no longer a concern for me. Yes, I’m done with the expansion — on the second day of the last patch’s release and without having seen a raid.
Well… Will I see you in my blogs on Final Fantasy XIV and single-player games? – 10.0. I don’t have much faith in the current squad, especially after 9.2, but anything might happen. Until then, this site is no longer a World of Warcraft blog.
Despite the fir trees and snow, I’m logging out precisely where it all began — when the world was full of exploration and amazement. It’s been a fun journey, but it’s over now.
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