Zereth Mortis is a story-driven, real time strategy game set in the Warcraft universe. This lore driven RTS allows players to experience epic battles and an engrossing storyline while they upgrade their hero into a supreme commander of war!
On the first PTR version of Patch 9.2, Eternity’s End, the first three Chapters are available for testing. We looked through every detail of the tale that is presently accessible on this page.
Unlocks the first three chapters
The first three Chapters of the 9.2 Campaign are expected to be released in the first week of Patch 9.2, since they serve as an introduction to numerous systems in Zereth Mortis. The following are unlocked by each chapter:
SPOILERS FOR ETERNITY’S END STORY AHEAD! If you don’t want to be spoiled, don’t read any further!
Into the Unknown (Chapter 1)
The task Call of the Primus will appear when you log in for the first time in Patch 9.2, and it will require you to visit the Enclave in Oribos and speak with Tal-Inara. They summon you to the Arbiter’s Chamber, where the Primus discloses that they need a last Sigil in order to gain access to Zereth Mortis: The Arbiter’s. Since the Arbiter is no longer active, Tal-Inara, Kah-Delen, and Kah-Sher utilize their connection as the Arbiter’s attendants to make the final sigil. After that, the path to Zereth Mortis is unlocked.
We prepare to embark into Zereth Mortis in A Hasty Voyage, with Pelagos accompanying us since he want to assist us after everything the player has done with him in Bastion and Korthia. The Mawsworn attack the Arbiter’s Chamber just as we’re about to go on our quest! The Mawsworn assault is halted thanks to the Primus’s abilities, but they manage to lock the entrance to Zereth Mortis just as you and Pelagos walk through. You’ve arrived to Zereth Mortis with no apparent route out.
In Strangers in a Strange Land, you and Pelagos reunite and begin exploring the surrounding region. You and Pelagos find out how to unlock the gate going further into Zereth Mortis, which is originally closed. You encounter Firim, a strange-looking broker, just inside the gate. Firim confronts us at first because he believes we are jailer’s agents, but when we assist him in packing his odd Vombata horses in A Lot to Pack, he tells us about his past in Zereth Mortis. In Give Me A Hand, we next assist Firim in empowering his Vombata, but in the process, we enrage certain automa.
Firim: My name is Firim, of course. I’m sure you’ve heard about my search for Zereth Mortis. Pelagos: No, I’m afraid not. However, the brokers in Bastion speak of a long-ago mission that went lost. Firim: Where have you gone? Hardly! I was able to locate this region of knowledge and awe. It was a peaceful area… until the Mawsworn invaded. Pelagos: I don’t see any Mawsworn around here. What happened to them? Firim: The Jailer’s armies are spreading throughout Zereth Mortis like a disease. He’s probably looking for a way inside the Sepulcher. Firim: Within you are the mysteries of the universe. Be cautious! His operatives may be in any location… Pelagos: What kind of structures are they, exactly? Firim: They’re known as automa. The First Ones left the caretakers of Zereth Mortis here. Firim: If you can assist me in harnessing their power, I may be able to utilize it against the Mawsworn.
We assist Firim in furthering his studies in A Mutual Exchange and For Research Purposes, despite the fact that the automa in the region is still angry with us. In The Road to Haven, after assisting Firim with his belongings, he sends us to Haven. He doesn’t accompany us into Haven since he’s alienated from his family, but on the way there, he tells us a bit more about Zereth Mortis. However, we arrive too late: the Mawsworn are approaching Haven, with broker shields barely protecting them.
In Forging Connections, we’re imprisoned by the brokers as soon as we enter Haven. The Elders interrogate us briefly before relenting when we offer our assistance in defending Haven, which we accomplish in Defending Haven and Destroying the Destructors.
A placeholder cutscene plays after we turn in these tasks, in which Zovaal arrives in Haven and informs the elders that he already has all he needs. The Jailer withdraws his soldiers from Haven, but the Enlightened Elders are worried about what he will do in Zereth Mortis, so they want more friends to assist defend Zereth Mortis, and they show you This Old Waystone. We may attune this waystone to ourselves as the Maw Walker, opening a road to Zereth Mortis in Oribos, which is located at the northern end of the Ring of Transference. In The Soldiers Gather, we meet up with Bolvar in Oribos, and he collects our forces and moves them to Zereth Mortis, bringing Chapter 1 of the Campaign Storyline to a close.
Elder Ara: According to the ancient words, the First Ones put waystones in strategic areas where they will be required in the future. Elder Ara: Only some live mortals would elicit a response from the waystones. They are the ones who will rescue the realms of death. The Maw Walkers are a group of people that walk about with their mouths open Elder Ara: This waystone will open to you, mortal, if it is the will of the First Ones. —- Bolvar Fordragon: We vanquished the nathrezim after your escape from the Arbiter’s chamber… but they had damaged the portal. Bolvar Fordragon: The Primus put the portal in this chamber once the Maw magic taint had been removed. Bolvar Fordragon: He had faith in your ability to identify an anchor on the other side and reactivate it, allowing us to reach Zereth Mortis. Bolvar Fordragon: Now comes the hard part… rescuing Anduin and preventing the Jailer from rewriting reality in his own dark image. The Maw Walker has paved the road for Bolvar Fordragon. Forward, Covenant soldiers, to Zereth Mortis!
Chapter 2: We Continue to Fight
In Chapter 2, we meet up with Shandris to scout the Forge of Afterlives in Knowing is Half the Battle, and we’re swiftly thrust into action. The forge region is ringed by Mawsworn and Nathrezim soldiers when we survey it with her in Scour the Sands, although Shandris comments that the majority of their forces don’t appear to be near there. We return to Darion, the area’s commander, in Harmony and Discord as we learn of their plan to tamper with the surrounding obelisks in order to obtain access to the forge. In Battle for the Forge and Together, We Ride, we eliminate Mawsworn soldiers in the region.
We hear sounds emanating from one of the obelisks that powers the Forge while we defend it, and we discover in In Plain Sight that the Nathrezim are once again engaged, this time posing as Ebon Blade. We’re sent back to Haven to reassemble in Reinforcements May Be Necessary after learning of this.
However, things aren’t going so well in Haven; when you return to Bolvar, Elder Kreth, the Enlightened’s leader, informs you that you’re the reason their defensive systems have been tampered with, and wants you to repair them. Fix it since it’s your fault. Bolvar provides you some specialist equipment to assist you identify Dreadlords in Nothing is True and wants you to give the Covenant commanders in the region in A Break in Communication, but they’re both angry with you since you reportedly gave them instructions that led them right into untamed wilderness! This is becoming more bizarre by the minute.
In Doppelganger Duel, the truth is eventually revealed – Dreadlords are infamous for changing themselves to confound the opponent, but one of them is disguising himself as… you! And it was none other than Mal’Ganis himself who understood how to take advantage of the Covenant’s admiration for you. Baine and Jaina come to assist you as you begin to lose the combat with Mal’Ganis, causing the dreadlord to flee.
Mal’Ganis: You’re surprised, aren’t you? Mal’Ganis: It was so easy to create havoc. They are completely oblivious to your presence. Mal’Ganis: They’d die for ‘you’ even if they didn’t know who you really are. Mal’Ganis: You are nothing more than a name and a face. The rest is unimportant. Mal’Ganis: Would anybody notice if I genuinely replaced you? —- Baine Bloodhoof: It seems like you might use some help. Jaina Proudmoore (Jaina Proudmoore): Mal’Ganis! I should’ve expected you to become involved. Lady Proudmoore, Mal’Ganis: Ah, Lady Proudmoore. It’s too bad you didn’t show here sooner, but I’ve waited long enough for Zovaal’s ‘champion.’ Farewell.
We’re losing the race against the Jailer and his soldiers, so Jaina utilizes fast travel to get us to the Forge in Fighting for the Forge, but we’re too late: the Jailer and Anduin were able to ignite the Forge and open the entrance into the Sepulcher of the First Ones before we arrived. We return to Haven vanquished in Seeking Haven as Jaina senses a faint familiar presence in Anduin’s sword. The 9.2 Campaign’s Chapter 2 comes to a close now.
Forming an Understanding (Chapter 3)
At this time, the Jailer has managed to break inside the Sepulcher and close it behind him, so we can’t pursue him there just now. While we find out a means to breach the Sepulcher, Bolvar says we should aid the Enlightened in any way we can, and Pelagos offers assistance with the Devourer issue in the zone in Danger Near and Far.
As we approach Genesis Fields, we’re greeted by a strange voice that we’ve never heard before. We find an Oracle automa when we pursue the voice in A Mysterious Voice, and we can barely comprehend her urging us to help her by pursuing information. We’re attacked by devourers as we try to communicate with her. We protect the oracle, but only after she passes out. In Core of the Matter, we escorted her back to Haven in the hopes of finding anything to rouse her awake.
When we return to Haven with the Oracle, the Enlightened refuse to have anything to do with it, claiming that the First Ones’ methods are unfathomable and that the Oracle would not have spoken to us. Pelagos recalls Firim, the trader who assisted us when we first arrived in Zereth Mortis, and in Seeking the Unknown, we inquire about him.
We learn from these writings that the Enlightened are forbidden from interfering with the intentions and creations of the early ones, lest they suffer the same fate as Firim. The Sepulcher of the First Ones, on the other hand, is off-limits to their investigation. We ultimately come across a note stating that Firim was last seen west of the Forge, and in Finding Firim, we follow that lead.
Unfortunately, throughout our quest, we discover that the Enlightened who wrote about Firim was slain on the journey, but he did have a map to Firim’s Hideout, which we utilize to locate the broker. We track down Firim’s hideaway, but he’s not pleased to see us since he thinks we’re sending Cartel Xy assassins to his doorstep.
We inform Firim about the Oracle we discovered, but he, like the other Enlightened, is skeptical. We assist Pelagos in retrieving the Oracle from Haven as Security Measures and Unseen Agents eliminate the Cartel Xy presence in the region.
In Now You May Speak, we discuss the Oracle with Firim, and it is stated that the Oracle was looking for a Core. Firim tries to utilize the Core we collected for him on our initial encounter in Zereth Mortis, and a placeholder cutscene occurs: The Oracle wakes up momentarily when the core is handed to her, but falls comatose again shortly after, the Core transforming into a mystery little automa.
In Surveying Cyphers, we trace this automa through multiple Concordance Consoles and discover that this Oracle is capable of partly decoding the odd alphabet employed by the First Ones. We ultimately track down the automa in a cave filled of broken robots, where we find a tablet that Firim absorbs, revealing all of its secrets.
Firim informs us that the automa likes us, and we link with it even more in Cyphers of the First Ones, but here is where the questline presently stops on the PTR – this questline unlocks the Cypher of the First Ones system, but it can’t be finished right now. There is just one more mission after this, The Way Forward, which concludes Chapter 3 of the 9.2 Campaign!